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FPSC Classic Product Chat / Making People Run

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Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 9th May 2006 02:54
How do you make people (unarmed soliders) run? I tried adding waypoints, but they dont do anything.

Black Terror
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Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 9th May 2006 02:55
put them on a follow script with a waypoint

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Black Terror
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 9th May 2006 02:58
I need help because I can't find one.

Black Terror
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Maeko
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 9th May 2006 03:23
It's in your default people folder in scriptbank.

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Les Horribres
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Location: My Name is... Merry
Posted: 9th May 2006 04:01
WHAT???

is runfore=8 or something like that

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I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Black Terror
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 9th May 2006 04:27
What OnePost?

I can get him to walk to a destination, but then he falls and slides on the ground like it is ice. I just need him to run, and to fall and not slide. Suggestions?

Black Terror
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Thraxas
Retired Moderator
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 9th May 2006 04:56 Edited at: 9th May 2006 05:02
http://forum.thegamecreators.com/?m=forum_view&t=77665&b=23

I think what you're after is explained in this thread.
Les Horribres
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Location: My Name is... Merry
Posted: 9th May 2006 23:33
Uhh... thrax... that thread is incomplete...

Jiffy, animating only displays the movement, doesn't make it faster or slower.

:state=0,random=5:state=1
:state=1:animate=5,runfore=8
:random=60:waypointstart,state=0
:waypointstate=2:waypointstop
:waypointstate=3:animate=5,waypointnext
:waypointstate=4:animate=5,waypointrandom
:waypointstate=5:animate=5,waypointreverse

probally a little jumpy, but should work...

Also, try changing the 'speed' value

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Thraxas
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Posted: 10th May 2006 01:33
i tried your script onepost but the character just stayed in the same place and rotated to face different directions...
Les Horribres
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Location: My Name is... Merry
Posted: 10th May 2006 02:17
I seriously hate debugging with FPSC...


It works... it just doesn't work propperly... she IS following a waypoint... but gets stuck here and there.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Black Terror
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 10th May 2006 02:38
That should work. Thanks OnePost!

Black Terror
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Les Horribres
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 10th May 2006 02:47
:state=0:animate=5,runfore=8
:state=0,random=30:waypointstart,state=1
:state=1,waypointstate=3:waypointnext
:state=1,waypointstate=4:waypointrandom
:state=1,waypointstate=5:waypointreverse

seriously annoyed... this SHOULD act as a regular waypoint... but it doesn't


Okay, as I said before... just add two zeros onto the end of the speed value... THAT DOES work.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.

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