Quote: "@Mark
Mark, did you take up some ones way of character modelling, or did you design your own way?
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I guess I have my own "hybrid" way. I've watched endless tutorials, bought tons of training DVD's, and books including Paul Steed's book "Modelling a Character in 3ds Max" (which I found pretty useless), but hey it works for him...
The only way to really learn is to practice and develop a way that makes sense to you. I read somewhere that the ONLY thing that counts is the end result, so I always keep this in mind while trying out new ways of doing things.
I generally start out with an 8 sided cylinder for characters, and start scaling and rotating cross sections, and maybe defining some simple edge loops, to build the general shape. Then I get my hands dirty and start adding in detail with max's editable poly tools. The head is modelled separately (starting with a box) and later grafted onto the body.
@ak47000: Well, for one, I plan on making these new characters right-handed (all the FPSC characters now are left-handed!). I might alter the animations a bit, but its difficult because each animation is dependent on another. So its hard to alter one without having to redo the whole flippin thing. But I might add a few little tweaks, depending on how much time I have.
@I Has Returned: You're right about Resident Evil 4, wow what a game. I'll never forget the first time I encountered "El Gigante".
Thanks again for the suggestions, this is helpful.