KeithC, thanks for the reply! This version will work fine on WinXP, no problems at all, even though it's been around for a while.
Quote: "Didn't you used to frequent the GameSpace/TrueSpace forums? "
Yes I did, I've been a gameSpace user in the past, but I found the application's export/import features very very unsatisfying. I was very dissapointed that the main feature of a modeling application geared at game content design, has such huge problems when it comes to importing and exporting.
At the time the release of v1.6 was put off, so I dropped gameSpace from my toolbox, but I'm still using TrueSpace 6.6 for modeling. I really like it, even though the import and export features are limited, but at least they do work.
I'm sure how gameSpace 1.6 is, when it comes to importing/exp[orting, is it much better then v1.5?
[/quote]I think I remember them reffering to your game once in awhile.
Quote: "
The version they referred to isn't the original Commander josh as shown in the link, but the first attempt to remake it in 3D. It was in development at the time Caligari held their Summer Shootout competition. I decided to enter the competition with two levels done at that time and to my suprise it ended as runner up. [quote]http://www.caligari.com/gamespace/gsL/contest_results.asp"
Scroll down until you see Commander Josh.
Unfortunally due to major problems in 3DGS A6, I stopped this project, it was becoming very frustrating.
So, in the end, I re-did Commander josh with FPSC and you'll see that there's much difference, yet still much similairities between the versions.