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3 Dimensional Chat / Too many model problems

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cloneboy
19
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Joined: 28th Aug 2005
Location: Ontario, Canada
Posted: 10th May 2006 00:08
Well, in my game there's going to be a small, medium, and large build for a character, along with many different armor, weapon, and accessory options, so I'm figuring my only option is to make, like, a coupld hundred models for every possible wep + armor combination, which doesn't really appeal to me.

Is it possible that I could just make all the seperate peices of clothing and weaponry and somehow rig it unto the 3 main models? That would appeal to me much more.
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 10th May 2006 00:14
Small medium and large build could be done simply by scaling the model. Some armour could be a simple texture change. Weapons can be added as limbs, or glued to an object at any time during the game. So really you have not that many models to make.

Jonny Ree
19
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 10th May 2006 00:56
I'm familliar with two types of working this.
Neverwinter nights glues models as limbs. They have 13 pices that make one character, and you are able to change any of those to make unique armors etc. The other is used in World of Warcraft where all the objects that can be added is in the model file except for sholders, helmets and weapons. Parts of the model not needed such as capes etc are hidden. The textures are made up of different planes, where changing an armor pice simply changes that plane in the textiure. that way you have 100 models running around completely the same, but 100 different texture combinations made up on the fly.


cloneboy
19
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Joined: 28th Aug 2005
Location: Ontario, Canada
Posted: 10th May 2006 01:02
OK, both of those types are pretty cool, but the second one is a little confusing. Although I can grasp the concept of it, I think that the first choice may be better anyways.
Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 10th May 2006 05:21
Here's how I'd do it:

1) Have models separated by body part
2) Have game load models and connect properly, depending on attributes and selections made by player
3) Armor would just be loaded as a body part

For example:

Character chooses large head, medium torso, small legs, x-large arms.

Would load each peice and connect them to form one body(as messed up as it was, for examples sake)


"Take me home, to my empty 'fridgerator"
-ICP, Take me home, about looking back after obtaining your dream.
cloneboy
19
Years of Service
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Joined: 28th Aug 2005
Location: Ontario, Canada
Posted: 11th May 2006 00:49
Yeah, I'm thinking that I'll just make (for one armor set) 3 different sized, let's say, forearm parts, then connect them to X other body parts. Cool, I actually never thought of it like that. Thought I'd have to make 1 model with a certain set, then another with that same set plus something stupid like a chain necklace.

This seems so much easier. Thanks guys

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