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FPSC Classic Models and Media / how to make one textures with various

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David Thomas
18
Years of Service
User Offline
Joined: 26th Mar 2006
Location: FRANCE
Posted: 10th May 2006 14:41
hi!
i found various 3ds objects that i want to convert in .x to use in fps, but those objects have various textures. how to do to transform various textures to one alone?? i saw in the darkmatter pack all the textures are group on one picture and are in dds!!

there is a software to do that????

if someone can explain to me it's cool

thanks
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 10th May 2006 17:09
What I do is I convert the .3ds file to .x and use a uv mapping program to make a uv map that uses the material colors.It is still one texture but all of the textures make it into the uv map.
Then I export the uv map,make what adjustments I like with a paint program.
I assign the new texture as a bitmap to my model and save the model.
I hope this helps.
There are others in this forum who are better at this than I am so maybe they will pop in to help.
You might also check out the 3Dimensional Chat forum.There are forum members there who can answer your questions about textures, etc.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524

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