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Program Announcements / Stick Suicide 2

Author
Message
Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 13th Jul 2007 07:29
@Valle
Mind if I make a Stick Suicide fan game?


Cheers,

-naota

Anto
19
Years of Service
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Joined: 30th Oct 2005
Location: Brisbane, AUS
Posted: 9th Aug 2007 15:10 Edited at: 9th Aug 2007 15:11
G'day Valle,

Couple months ago, I asked you if you was one who made "Stick Fighters Brawl" couple years ago on QBasic, I managed to find the link you asked for and even screenies. Been long time since I've been using QBasic

Cheers Anto



http://qbasic.com/games/dumpbyinput.php?input=S/&mode=1
Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 20th Aug 2007 00:32
Hey, you wouldn't happen to want to be using Allegro for Stick Suicide 3 because of this, would ya? http://www.allegro.cc/depot/BrutaloDeluxe


Cheers,

-naota

Roxas
19
Years of Service
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 21st Aug 2007 17:03
Stick Suicude 2 looks better than Allegro on screens IMO!

[center]
Sora1200
17
Years of Service
User Offline
Joined: 21st Jan 2007
Location: In my Mind..
Posted: 21st Aug 2007 20:09
Alright, this is cool. I picked it up a while ago and I just started making custom content (levels and weapons, if I release a pack with this stuff, loads of people will be prancing around with keyblades, dragon scimmies (very powerful ;D) and my "so called" THE PUNISHER.
Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 22nd Aug 2007 19:22
Since I haven't been able to run any of the new editors, I made my own one You can see the thread here.

Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 24th Aug 2007 05:15
@Valle
Hey, I made a C++ drawing API, for 2D. So if you wanna make the next Stick Suicide (In 2D, that is), you should use that

@Diggsey
Awsome

@Roxas
Allegro is a pretty good API, and is cross-platform.


Cheers,

-naota

Quote: "I quoted myself."

NG Website Aex.Uni forums
Mr Kohlenstoff
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 24th Aug 2007 19:52
Finally I updated the site again and uploaded two map-packages now, one includes the standard-maps and all I downloaded here, the other one includes 15 Jump-Maps I made in the past...

You can find them in the download-section of http://sticksuicide2.de.vu/ .

Dark Dragon
17
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 9th Sep 2007 17:12
This is ......cooolllll! are you going to realese the code? i'm in awe....
Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 10th Dec 2007 20:49
Sorry for the bump, but I'd like to show an electric guitar weapon that I made, with correct alignment for the frets and where you strum.

Here's an in-game pic.

Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Dual Pentium 4 CPU 2.80GHz's, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS, Adobe AfterEffects CS3

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Mr Z
17
Years of Service
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Joined: 27th Oct 2007
Location:
Posted: 16th Dec 2007 20:38
Lol, nice one.

Darknes, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Commander in Chief
18
Years of Service
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Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 17th Dec 2007 02:59
Hooray, a comment...

Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Dual Pentium 4 CPU 2.80GHz's, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS, Adobe AfterEffects CS3
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 17th Dec 2007 17:33 Edited at: 18th Jan 2008 22:59
Valle, are you still working on it or have you given up on ss3?

Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 18th Dec 2007 06:02 Edited at: 18th Dec 2007 06:07
Yeah, this thread is like.... Dead. :/ Side note: Commander in Chief used my avatar maker, yay!

Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
Valle
18
Years of Service
User Offline
Joined: 10th Mar 2006
Location: in your girlfriends bed
Posted: 21st Dec 2007 01:11
hey, cool to see something happening here
I'm just not very active in programming at the time. And i'm learning c++ with allegro. I started ss3, but dont expect it to be finished too soon
If i manage i 'll make it online. I had big plans with story and stuff, but i think it 'll just become a pimped ss2 with better graphics, cool splatter effects like physically correct flowing blood and brains sticking on walls. New weapon types like chainsaws and Nailguns to nail people on the wall. i dont know what else, gimme ideas man, you seem to have enough of 'em, i think i should read through all these pages and i 'll find loads of inspiration. Oh yes, i forgot the flamethrower and da grenades! the grenades were allways missing! And better knife and sword animations. Ducking should be possible and and and
Damn! And all that in C++ and online?

greetz from a mildly drunk and sh!tty english speaking Valle

Edit: Oh man what a f*cking bullsh*t, i'm not allowed to swear now??


Mr Z
17
Years of Service
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Joined: 27th Oct 2007
Location:
Posted: 21st Dec 2007 03:28
Good to hear that ss3 is on its way. Just notify us all when you have done it, even if that will be in ten years!

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 21st Dec 2007 18:50 Edited at: 18th Jan 2008 22:58
few ideas for ss3:

Teams
Multiplayer
Physics
Ducking/Prone
Fixed Machineguns
Bubble Shields/Gravity Lifts(like Halo 3)
Charges/claymores/timebombs/nukes?/pipebombs/smokegrenades/fraggrenades
More Gameplay options (Capture the flag/King Of The Hill)

UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 23rd Dec 2007 02:53
Quote: "cool splatter effects like physically correct flowing blood and brains sticking on walls"


If you're going to have that, I'm assuming you're going to have gibs too?

n008
17
Years of Service
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 23rd Dec 2007 19:29
You can do anything with C++.

I'd reccomend the following:

Allegro (For blitting and other drawing purposes along with the window creation itself)

Winsock (For creating the server and clients)

Apache (For hosting the server)

That should do for coding and program-wise .

Of course, Winsock and ALLEGRO do take time to learn in themselves.

Also: I would just like to say that C++ is pretty darn easy to learn. What's hard is remembering the STL stuff and different libraries .

Nice game, btw...

Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 25th Dec 2007 15:09
@Valle
If you need any help, I know C++ and would be very willing to help For the networking, I strongly recommend RakNet. It worked perfectly the first time for me, and has advanced options like making certain a message arrive, even though the connection is over UDP rather than TCP. (UDP is faster, and has much less overhead). I do not know allegro, but it shouldn't take long to get used to it (downloading now). It's no problem if you want to do it on your own, but I would do anything if it meant I got to play it sooner

n008
17
Years of Service
User Offline
Joined: 18th Apr 2007
Location: Chernarus
Posted: 25th Dec 2007 19:30
If you'd need another C++ programmer, I could help as well! I know Allegro, but not connection stuffs.

Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 25th Dec 2007 20:19
Wow, that was so wierd... But strangely addictive.


Sudoku arts, the rabi and Nancy DrewG
mido
19
Years of Service
User Offline
Joined: 9th Nov 2005
Location:
Posted: 6th Jan 2008 23:49
cool game!

Shit Happens
Darktib
17
Years of Service
User Offline
Joined: 18th Jun 2007
Location: France
Posted: 20th Jan 2008 15:25
I have made a new weapon editor for SS2, which can load previously made weapons, and change them.

I will post the editor when The total traduction will be finish


RTS game project : |||%
White Fang 12
17
Years of Service
User Offline
Joined: 28th Aug 2007
Location: In my office coding
Posted: 19th Feb 2008 21:37 Edited at: 11th Oct 2011 05:27
This is the greatest Game on the TCG Forum (well out of the ones i've seen)

I eat people...

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