Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Model scale problem!

Author
Message
Dweller
18
Years of Service
User Offline
Joined: 10th May 2006
Location:
Posted: 10th May 2006 22:56
I bought 3d Canvas Pro and when I import .x meshes fron FPS Creator the models end up being huge in the editor. I have problems with scale when working in other programs also. Is FPS Creator just in a larger format. You guys who make cool meshes and import them into FPS Creator please give me a hint.
gps
19
Years of Service
User Offline
Joined: 16th Dec 2004
Location: England
Posted: 10th May 2006 23:38
FPSC meshes are huge. I don't know how 3d Canvas Pro handles real-world scales, but in Amapi 3D I set the native units to numeric inches, build the model to the correct size, then multiply the dimensions by 100.

Your best bet is to import one of the basic floor meshes and see how big your modelling app reckons it is. Amapi 3D reckoned it was 833'4" square, or in other words 10,000". The real-world size of a FPSC unit is apparently 100", hence the 100x multiplier.

Hope this helps.

Cheers

- Graham

Login to post a reply

Server time is: 2024-11-23 18:34:38
Your offset time is: 2024-11-23 18:34:38