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DarkBASIC Professional Discussion / Bone Animations Don't work in DBP

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Magefire
23
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Joined: 20th Feb 2003
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Posted: 25th Mar 2003 23:59
I also put this post in the 3d Canvas Discussion board but it seems that no one checks that board often and I do want a response. Sorry if this is inconvient for anyone. I put together a bone structure and animated it in 3d Canvas Pro. When I loaded it into DBP and looped the animation, it looked like the places where the bones were joined stuck to the center of the screen as the animation played in DBP. This didn't happen I was animating or playing the animation in 3D canvas pro so I think I can rule out the possibility of the bones not covering the space that they should have been covering. Is there a way for me to fix this so that I can move the object in 3D space and not have the joints appear to stretch from the center of the screen? Thanks for any help you can give me on this problem.
If you give a man some fire, he will be warm for a day. If you set a man on fire, he will be warm for the rest of his life.
Magefire
23
Years of Service
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Joined: 20th Feb 2003
Location:
Posted: 26th Mar 2003 19:16
I noticed that they all stretched to a point so even while i moved them around the screen, they still were stretched to the middle.

If you give a man some fire, he will be warm for a day. If you set a man on fire, he will be warm for the rest of his life.
Mike Johnson
TGC Developer
23
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 26th Mar 2003 22:34
Can you send me your model please and I will take a look - [email protected]

Mike

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