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Work in Progress / Newton's 3D Billiards

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AbiVelj
18
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Joined: 7th May 2006
Location:
Posted: 13th May 2006 01:52
This is a billiards game with newtons physics.
I have uploaded a image of what it looks like right now

=done
=not done

LIST:

Collision with all the balls and everything else
The pool table and room
Rotating the poolstick around the ball

acctually hitting the ball
the HUD
doing the english on the ball
moving the cueball
checking which ball is in the pocket
lighting... defineatly

Well that's about all i can think of at the time..
I am hoping to get a demo finished by Mid-June or early July.
So now i just want feedback on how the first screenshot looks..
Thank You Guys

This is me.... a game programmer....

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DB newbie
19
Years of Service
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 13th May 2006 05:47
looks like it coulde eb pretty cool.

Instead of just learning how to program i am also learning how to model in Wings 3D so if you know of any good tutorials let me know.
Xander
21
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 13th May 2006 06:07
Sounds like you have a great start on the game. I have some suggestions for you:

-Create textures for the balls. If you play billiards at all I think you know the different colors and numbers

-Create the pockets more to scale, they are too large in my opinion. Unless a billiards table has humongous pockets, as I've only played on a pool table as for as I know.

-Lower the rails. Again, if a billiards table is different than a pool table I may be wrong on this one...

Xander Moser - Bolt Software - Firewall
AbiVelj
18
Years of Service
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Joined: 7th May 2006
Location:
Posted: 13th May 2006 06:31
alright thanks for the suggestions... your right the pockets need to be a little smaller and i will lower the rails they kinda seemed to big for me.... billiards and pool are the same thing by the way

This is me.... a game programmer....

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