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FPSC Classic Models and Media / CorePak Vol. 2 - - Street NPC Preview

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Jon Fletcher
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Posted: 13th May 2006 02:08
Hi guys,

i moved on to the NPC's for vol. 2, as requested. yesterday i finished the model of a skater/street style character to act as an NPC. and today i finished unwrapping the UV's and texturing it

there will be a range of NPC's, ones like this, and some with a more formal style (suits etc.)

well anyway:



hope you guys like, tell me your opinions or suggestions for NPC styles.

i'll be moving onto a female character next, perhaps for the more formal styles, i can make the characters hold something like a briefcase, like bond did with the zombie doctor holding the meat cleaver

cheers,

-Jon


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SpyDaniel
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Posted: 13th May 2006 02:10
Jon, I like your work, but I think I might go jump off a bridge because I cant uv map at all. My uv mapping really sucks.

Good texturing Jon! Depressing me, but yeah, good models.

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Duke Blue Devils
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Posted: 13th May 2006 02:11
Hey Jon,
I love your work first of all. It is superb. I have a quick question though. How do you import the characters you create into FPSC?


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Jon Fletcher
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Posted: 13th May 2006 02:12 Edited at: 13th May 2006 02:18
thanks,

dont be depressed, it gets you no where

i think im going to write out a UV mapping tutorial soon, maybe it will benefit some people

EDIT:

duke, i export the character with the biped as a .X file, and then make the entity and the .fpe

fairly easy if you have max

EDIT 2:

higgins, if i do make a tutorial, would you prefer video or written, obviously a video one would be large, but perhaps more detailed.

-Jon


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Lizblizz
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Posted: 13th May 2006 02:20
looks nice but face texture looks funky but good your gonna add people how many?

FredP
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Posted: 13th May 2006 02:23
Looking good.Good idea too.I don't think there are very many "normal" NPC characters available for FPSC.

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Jon Fletcher
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Posted: 13th May 2006 02:23 Edited at: 13th May 2006 02:25
@liz

thanks, im not sure on the amount of NPC's, there seemed to be a large request, but if im going to be making characters, its best for them to be important and interactive aspects of the game...

@i has returned

thanks, yeh, thats what people requested, i can see vol. 2 being pretty big at this progress

-Jon


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Lizblizz
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Posted: 13th May 2006 02:37
great good luck hoes the textures going ?

Havok
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Posted: 13th May 2006 02:41
Looks great Jon, I also like your work. Especially the texturing. I can model characters (sort of) but I cannot texture them like you can. Keep it up.


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Jon Fletcher
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Posted: 13th May 2006 02:46
thanks, texturing can be quite easy when you do it over and over, and learn new tools in the trade, photoshop is great for it.

glad you guys like

-Jon


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Jon Fletcher
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Posted: 13th May 2006 03:03
hmm, i remembered there was a skateboard in Vol. 1, so heres a nice render:





-Jon


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Duke Blue Devils
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Posted: 13th May 2006 03:26 Edited at: 13th May 2006 03:27
@Jon
What if I don't have max to export character with biped? This is the model I am trying to make into a character. Any help would be awesome. BTW you are getting very good at characters. Keep up the good work! I will definitely be purchasing your next pack!


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Jon Fletcher
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Posted: 13th May 2006 03:29
thanks

can you provide a .3ds file and i'll rig it for you

-Jon


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Jon Fletcher
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Posted: 13th May 2006 04:18
actually, instead of doing the female model next, i have an alteration of the base structure to do, it will be another 'street' style NPC in a hoody, with a hat

i'll get some screens up later, its kinda late over here, and i dont want to start the UV mapping now...

-Jon


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Lizblizz
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Posted: 13th May 2006 04:21
What uv mapping program you use jon? i need one

Jon Fletcher
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Posted: 13th May 2006 04:25
i dont use one, i just use the Unwrap UVW modifier built into 3DS Max, sorry.

I think UltimateUnwrap 3D is good though, and well known...

-Jon


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Lizblizz
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Posted: 13th May 2006 04:41
ok thanks i like the kind gps uses

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Posted: 13th May 2006 10:41
Jon, any tips/ideas/[pointers on modeling heads?
And this looks pretty cool.
Essal
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Posted: 13th May 2006 12:37
Hey Jon,
NicE models!
How about making a hobo/bum NPC, I love when I meet Hobos and Bums in the games I play

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Mr Flowerkohl
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Posted: 13th May 2006 13:51
thats very cool jon ! i like your work. but of how many polys does this model consist of ? the tesselation..!
how would this model look like with about...2000 polys

yeah...thats the ticket !
Jon Fletcher
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Posted: 13th May 2006 14:22
dont worry, it is a low poly model your looking at which also helps for "outdoor" games when you need alot of pedestrians

Quote: "How about making a hobo/bum NPC, I love when I meet Hobos and Bums in the games I play"


hmm, that interests me....attack of the hobo zombies, lol

Quote: "Jon, any tips/ideas/[pointers on modeling heads?
And this looks pretty cool. "


i might write out a full character tutorial soon, the head of this model isnt actually that good, with low-poly its mainly down to the texture

thanks for the comments guys, i'll be UV mapping the hooded street NPC now

-Jon


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Duke Blue Devils
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Posted: 13th May 2006 17:13
Jon here's the model I was referring to in 3ds format. I appreciate your help because I'm having a nightmare trying to get this into FPSC.


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Jon Fletcher
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Posted: 13th May 2006 18:10
ok, i'll see what i can do, also, i have just finished the second street NPC, screeny:



'twas interesting when texturing the hoody, got a few cloth folds in there... maybe a bit too much

tell me what you think...

-Jon


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SpyDaniel
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Posted: 13th May 2006 18:20
Looks fine Jon. I am not to sure about the hands and this goes for the other model too, but they look a bit long and pointy.

By the way, If you have any free time, would you mind emailing me any help on UV mapping?



Jon Fletcher
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Posted: 13th May 2006 18:36
yeh, will do eventually, i'll write a tutorial soon

i noticed about the hands too, should be easy to fix.

Duke Blue Devils, what biped animation do you want for your character? normal or zombie?

-Jon


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Duke Blue Devils
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Posted: 13th May 2006 20:00
Normal please.


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Jon Fletcher
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Posted: 13th May 2006 20:45
ok, here you go, it should have the animations all in place, i havnt tested it, you will need to create the .fpe file, animations will be the default character keyframes...

tell me if it works

-Jon


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Jon Fletcher
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Posted: 13th May 2006 21:09
errr...any other comments or suggestions for the second NPC?

-Jon


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Lizblizz
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Posted: 13th May 2006 21:18
looks nicer than other one

W H I S P E R
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Posted: 13th May 2006 23:05
I think you should have a white cap with a hood up over it?

[img]http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=873873 [/img]
Jon Fletcher
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Posted: 13th May 2006 23:40
seems like an interesting idea, i'll think about that.

glad you like liz, Duke is that .x file ok?

p.s) does anybody know how to do video overlays?

-Jon


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SpyDaniel
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Posted: 13th May 2006 23:46
I think Adobe premiere does it Jon, but its about £500

http://www.adobe.com/products/premiere/



Benjamin A
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Posted: 13th May 2006 23:49
YES YES YES!!!! Awesome, looking forward to these guys. Hopefully they'll work without the skateboards also and you'll be able to fit in the civil servants (fireman, police offices, paramedic, doctor and such) also!

As for the second NPC, perhaps no brand/mark on his jacket?

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Posted: 13th May 2006 23:54
Jon I have Premiere Pro2 (verry shnazzy). If yoou need any video stuff doen I'll do it.
Jon Fletcher
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Posted: 14th May 2006 01:08
well actually all i want to do is just put a .gif (transparent) overlay over an entire video

can you do that if i send the video and .gif?

i should warn you, you will be confused by the video, it is a prank for the last day of school

Quote: "As for the second NPC, perhaps no brand/mark on his jacket?"


perhaps, but im sure there are no copyright issues, for a video game NPC's hoody

if so, i'll remove it.

Quote: "Hopefully they'll work without the skateboards "


they never did, that was just an interesting render with a corepak vol. 1 entity

Quote: "also and you'll be able to fit in the civil servants (fireman, police offices, paramedic, doctor and such) also!"


yep.
-Jon


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Benjamin A
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Posted: 14th May 2006 01:30
Quote: "perhaps, but im sure there are no copyright issues, for a video game NPC's hoody"


I'm not worried about copyright at all, I just think it may look better without it.

Just one remark about both models. I've just noticed this, but the fingers seem a bit (well a lot of bits perhaps) to long. The model would look much better with shorter fingers, they seem out of proportion. It gives the models a bit of a creepy look, which wouldn't be to good for NPC's.

Quote: "you'll be able to fit in the civil servants (fireman, police offices, paramedic, doctor and such) also!"

yep."


Great!

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Jon Fletcher
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Posted: 14th May 2006 01:34
yeh, i have come to notice the hands in quite a few of characters, they shall be fixed in time, and now i am aware, i shall study the anatomy further next time

ChrisB, can you do that for me then? i have 2 people waiting on the full version of this video, let me know if you can or cant, thanks

-Jon


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SpyDaniel
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Posted: 14th May 2006 01:34
I pointed the finger thing out too Ben, Jon said he'll fix it.



Jon Fletcher
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Posted: 14th May 2006 01:38 Edited at: 14th May 2006 01:40
cheers Higgy

i'll do the civil servants next, then on with the business men and women. i think i'll start with the cop, im tempted to do a british cop, as uniforms vary in the states am i right? i'd better not plan this too much, study leave starts wednesday, and this is diverting from revision

-Jon


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Benjamin A
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Posted: 14th May 2006 01:51
Quote: "pointed the finger thing out too Ben, Jon said he'll fix it."
Higgins, I'm sorry, I didn't read each post in this thread, so that's whay I didn'n notice it.

Quote: "i think i'll start with the cop, im tempted to do a british cop, as uniforms vary in the states am i right?"


Cops vary in each country. They're much different in the States indeed, but also in France (I really dislike their clothing and caps), Germany, Spain, the Netherlands and so on.

Perhaps you could create more generic like civil servants? They would be very recognizable, but yet not associated with any particular country. But, I'm not sure if that's workable at all, but it would be probably a good selling point.

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Jon Fletcher
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Posted: 14th May 2006 01:54
yeh i know cops look different for each country, thats obvious, lol, i meant as there are many states and cities in america, ive seen a huge array of uniforms, compared to UK's two variations (i think)

i'll probably have to mix it as you said, go my own way, but use the concept of a british cop's gear (except helmet)

-Jon


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Benjamin A
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Posted: 14th May 2006 01:58
sounds good, looking forward to the results and pack

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Jon Fletcher
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Posted: 14th May 2006 02:19
thanks, i look forward to seeing how my characters turn out, they are slowly getting better and better since using more advanced photoshop techniques, maybe i should create a portfolio after my exams

-Jon


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Duke Blue Devils
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Posted: 14th May 2006 02:20
@jon
It didn't show up for some reason but lilgamz rigged it for me in Milkshape and his worked. Thanks for trying though.


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Jon Fletcher
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Posted: 14th May 2006 02:25
ok, glad you got it working

-Jon


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Duke Blue Devils
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Posted: 14th May 2006 02:27
why wouldn't yours work though jon? I would think that 3ds would be far superior to milkshape for this sort of thing.


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Jon Fletcher
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Posted: 14th May 2006 03:01
yeh, ive been having some troubles with the biped recently, its quite an annoying task, characters. and i didnt get to test it so well im not really sure

-Jon


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Jon Fletcher
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Posted: 14th May 2006 20:01
ChrisB, can you help me with my video editing then? i really need to know soon (school breaks up in 3 days)

-Jon


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