Ive been playing Battlefield 2 recently and I decided I'd model one of the jets from the Mec team, I wasnt going to put a lot of effort into it as I just wanted to see if I could throw it in a minigame of some sort and simulate the felling of flyingthe jets in BF2. Anyways, soon after modelling an "ok" version I decided Id try texturing for once, and so far here's my results;
Its still not complete, only about an hours work so far with photoshop but Ive never really used photoshop before so Im finding it harder than most people probably would.
The main things I've left to do;
- Fix the transfer between the green trim around the cockpit and the plain, it looks sloppy. Same goes for the ID tag on the front of the jet.
- Sharpen the cockpit itself, it looks sprayed on.
- Make the bottom look equally as warn out as thetop.
- Work on the tail end a bit.
Ill post more screenies as the texture progresses, just looking for some comments/critisism to help make the texture even better.
Modelled in Wings > Uv Mapped in 3DS Max > Textured in Paint and Adobe Photoshop.
- RUC'