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lilgamz
18
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Posted: 13th May 2006 10:07
I finally got a nonstock charcter in game but the animation doesnt quite match up and so at time she looks disjointed. oh well, almost good enough.

My next question is how do I texture her for fpsc? I tried making the textures in milkshape but I need .tga of bmp files to wrap them with for fpsc. Any suggestions?

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Butter fingers
18
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Location: Mecca
Posted: 13th May 2006 15:02
can you tell me, is that arm twisted or are there 3 separate parts?

"Guns for show, knives for a pro."
DJ Professor K
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Posted: 13th May 2006 16:15
"but the animation doesnt quite match up"

butter, i think this answers it


anyway, good job, if im not mistaken, your only problem is really the skeleton wich isn't really set up correctly, making it so it looks liek that during animations

keep up the good work

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
lilgamz
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Posted: 13th May 2006 16:45 Edited at: 13th May 2006 16:46
But thats the thing. it seemed to match up in milkshape but once the animations start things can get a bit messed up.

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SpyDaniel
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Posted: 13th May 2006 17:04
25 FPS[u][i]


Your signature has been erased by a mod because it's larger than 600x120...
Radioactiveman phil c
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Posted: 13th May 2006 17:31
* Staggers out of battle *

What happend to that? It looks like shes been carved to pisces!

* Staggers back into battle (just been shot! Blame the lag!!!) *

It was uh...him! What? The geeezer who just pwnd you? Ahh yes that was me.
matttess
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Posted: 13th May 2006 21:00
well first does the fpe scale it? because i think that it enlargens the model but not the skeleton.try and import it into fragmotion and then export into .x with it that worked 4 me

FOR FREE STATIC MODELS FPSC READY AND IN .MS3D FORMAT GO TO [href]http//:www.free3dmodels.freewebsitehosting.com[/href] !!!!!!
Benjamin A
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Posted: 14th May 2006 00:58
Poor woman, I feel sorry for her

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lilgamz
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Posted: 14th May 2006 09:59
I have learned the error of my ways>

Here is the lessons of the wonky chick

1. Save your work often when 3d modeling.
2. be careful when you rotate bones!

So i have reverted back to an earlier version as to make one that doesnt need a telethon.
lilgamz
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Posted: 14th May 2006 11:10
So here is the updated and as you can see she is still a bit warped.

She is no longer a piccaso and is now more of a Dali.

Any idea of where Ive gone wrong?

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matttess
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Posted: 14th May 2006 17:37
yea the animation skeleton is to small make the model smaller to fit it

FOR FREE STATIC MODELS FPSC READY AND IN .MS3D FORMAT GO TO [href]http//:www.free3dmodels.freewebsitehosting.com[/href] !!!!!!
lilgamz
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Posted: 14th May 2006 21:52
I got it figured out. I fouled up the rigging and had to redo it.Shes looking pretty good now.

So now she needs a texture, how does one go about that? Are there any free or almost free tools that work?

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Silvester
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Posted: 14th May 2006 22:28
LithUnwrap.

Your signature has been erased by a mod because it's larger than 600x120...
lilgamz
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Posted: 15th May 2006 23:53
Lithunwrap is great, just what I needed. Thanks mastermind.
dennisb
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Posted: 16th May 2006 14:48
You cant change the skeleton in milkshape after it is animated or it will get all messed up. If you want to keep the animation correct and change the skeleton import your milkshape file to fragmotion, edit the skeleton in there, then export back to milkshape.

If you are using the milkshape skeleton use the one where I corrected the firespot or you will get a backwards gun. http://forum.thegamecreators.com/?m=forum_view&t=78553&b=24&p=0

Dennis The Frogman
www.3dfrog.com
lilgamz
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Posted: 16th May 2006 17:16
thanks dennis I thought that I twisted or otherwise goofed up a hand that was why the gun faced backwards.

I guess I have to redo with the new animation, but there will be no more in game suicide attempts

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