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Work in Progress / Deathquest - MMORPG WIP

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jasonhtml
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Posted: 13th May 2006 17:21 Edited at: 16th Jul 2007 00:16
I'm restarting this thread since the other one is months old.

Deathquest is an MMORPG(Yes, I am trying...) I'm re-writting my code and here is what i've finished so far...
Completed:
Loading Screen
Main Menu
User Interface
Moving and Camera Following
Human Model
Human Walk and Idle Animations
Chat
Stats/HP,MP,and EXP bars
Inventory
Map

In progress:
Combat System(Working on Stats)
Equipment System(Working on Armor)
Basic Creature AI(Paused Temporarily)
Fixing a bug that causes other online players be black
UV Mapping of the Avian, Minotaur, and Elf(Working on Avian)
NPCs/Shops
Grasses/Brush

Soon to be started:
Attack,Death,and Swimming Animations for the Human
More realistic Running/Walking Animation for the Human
More distinct and realistic Human texture
Going to other zones
Chat text colors
Remake of the pine trees to lower the poly count further

Screenshots:
Loading Screen(might be changed to add a bit more color)

Main Menu/Login Screen


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tiffer
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Posted: 13th May 2006 19:45
Well it looks nice nonetheless, but it's the multilayer bit that makes the morpgg

Cwatson
Jerok
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Posted: 13th May 2006 23:28 Edited at: 13th May 2006 23:29
looks great so far
DB newbie
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Posted: 14th May 2006 07:35
yah i tlooks pretty good but i think from loking at the screens you should add some more hilly terrain and the guy needs a bit of work IMO but it could just be the sreenshot angle. but nontheless it looks good.

Instead of just learning how to program i am also learning how to model in Wings 3D so if you know of any good tutorials let me know.
jasonhtml
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Posted: 14th May 2006 08:11
the human looks kinda odd due partly the angle, but its mostly because the lighting and texture dont work so well together, i think i might tweak it a bit

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
DB newbie
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Posted: 14th May 2006 17:24
ok cool.

Instead of just learning how to program i am also learning how to model in Wings 3D so if you know of any good tutorials let me know.
jawchild
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Posted: 15th May 2006 06:08
All of a sudden I need to log into WOW....I need my fix once I hear MMORPG
jasonhtml
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Posted: 30th May 2006 00:41 Edited at: 15th Jun 2006 07:28
for the last 2 weeks ive been working on the MMO and equip/combat systems. the online part finally works(after months of trying to get it to work and adding new features) and the equip system is very basic.

Note: the picture of my friend and I online for some reason shows his character as totally black and in its default stance. im not sure why the texture isn't showing up and i haven't done animation support for other players online besides yourself...

Online with my friend


The equip system so far


Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Sergey K
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Posted: 30th May 2006 01:44
cant see the shots~

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x1b
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Posted: 30th May 2006 01:51
looks like it could be fun

jasonhtml
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Posted: 30th May 2006 02:44
Sergey K: i think its something wrong with ur pc.. they're fine here...

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
DB newbie
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Posted: 30th May 2006 03:09
hey do you think i can possibly be a beta tester becasu ethis game looks asome.

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jasonhtml
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Posted: 30th May 2006 03:29
im going to do a public beta once the server is stable and i fix the other bugs. but, i dont know when that will be

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
DB newbie
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Posted: 30th May 2006 03:36
oh ok cool i cant wait for this.

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Seppuku Arts
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Posted: 30th May 2006 10:31
It looks great, it looks like one of the projects I am going to look out for. The loading screen reminds me of Sum of All Fears the game a bit.

&#22818;&#12398;&#28023;&#12395;&#30446;&#35226;&#12417;&#12427;&#12371;&#12392; - Into the sea of waking dreams - I am by John Clare
jasonhtml
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Posted: 30th May 2006 16:35
thx for the comments.

btw, i forgot to tell everyone: in my last post, the high-attitude screenshot had 500k+ polys and this made many people uneasy. im going to have graphics settings in the game and the low settings will have somewhere between 200k-300k polys, i havent decided yet

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Sergey K
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Posted: 30th May 2006 17:00
its ok.. i can see it now.. it must be that you posted the shots before u uploaded them or something.

it looks fun, but as i remember, it wont be free ,right?

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Bob da reaper
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Posted: 30th May 2006 17:02
looks good, i hope u'll release a demo or something, i like the world and the character model

I pwn n00bs - current project "Darkness Falls"
jasonhtml
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Posted: 31st May 2006 01:33
Sergey K: this is my current idea of how this is going to work: Beta comes out to the public for free. Once I finish all of the basic systems and a few zones, it will be released as the game(which will be updated with more zones, items, ect.). After the release of the game, anyone can download it for free and play for a month. After their month is up, they can choose to pay $2 for 6 months or $3 for 1 year

but, then again... i think im going to change it. after rereading some old posts that others have made, im considering this:
-Free Version: Ability to explore only the first 3 zones.
-Paid Version($10-$20, just one payment): Ability to go anywhere and do anything.

but, of course this is just an idea....

btw, does anyone have any feedback on this? which system do you like better? why or why not?

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
DB newbie
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Posted: 31st May 2006 06:43
i liek the second one better becasu eyou still get to play for free or you should do the first one and have a 30 day demo were they get evrything thenthey have to buy the game and pay the 3 $

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Sergey K
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Posted: 31st May 2006 20:03
well i got some nice idea for your game that would make players play for free and also, if they want to get some very nice items, they would have to pay real money. hows that idea?
i planned to make that kind of system in my own game

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jasonhtml
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Posted: 1st Jun 2006 01:41
well, im not sure i want to do that... i bet very few people would actually buy the items and a need a bit of cash to pay for my domain name and hosting...

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Sergey K
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Posted: 1st Jun 2006 12:36
actually, i have been experianced some games that got the same system as i told ya before.
and belive it or not, around 30% of players (there was around 5000 players registred in the game in total) bougth items.

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Chris Franklin
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Posted: 1st Jun 2006 12:40
yea isn't that game called WoW

dark coder
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Posted: 1st Jun 2006 12:54
imo buying items is a stupid idea and defats the point of even playing the game, as its essentially just a way to buy yourself to the top, however buying items/money off people is a different thing and i think that mmorpg`s these days should incorporate these systems into there games as it would stop people doing them elsewhere like ebay and potentially getting ripped off, and you would be able to take a cut of the price,

but as allways its best to actually make a stable game engine before you spend time considering the payment options,

also have you improved the tree handling system? cause your previous shots showed 500k polys which is incredibly overkill for whats needed.

Hallowed are the ori.
Seppuku Arts
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Posted: 1st Jun 2006 13:35
I don't like the idea of buying the items themselves, I know other people do it, but some people would want access to items, without being charged, yet the one pay off would make them happier.

&#22818;&#12398;&#28023;&#12395;&#30446;&#35226;&#12417;&#12427;&#12371;&#12392; - Into the sea of waking dreams - I am by John Clare
Cash Curtis II
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Posted: 1st Jun 2006 14:45
Selling game items for money is only a good idea if A. You already have a ton of subscribers, and B. If the game is EXTREMELY secure. Otherwise you're opening yourself up to problems, Sergey K.


Come see the WIP!
jasonhtml
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Posted: 1st Jun 2006 16:22
actually, i never thought of it being insecure, so i guess thats another idea why i shouldn't do it...

@dark coder:
Quote: "also have you improved the tree handling system? cause your previous shots showed 500k polys which is incredibly overkill for whats needed."
ya, i mentioned this earlier. i reduced it to 250k polies for the same shot

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Chris Franklin
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Posted: 1st Jun 2006 17:41
250k is still alot Try 2 plains rotate side on and a tree texture with transparency on

optical r
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Posted: 1st Jun 2006 19:34
Stop dreaming, really you should not inundate yourtself with unrealistic objectivesa. If you want to succeed with a project like this take your time and be realiastic!


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jasonhtml
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Posted: 2nd Jun 2006 02:46
@optical r: u talking to me??? if you are, trust me, im taking TONS of time. once we hit august, i will be in my fifth year of working on this project... and i am realistic, sorta...

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
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jasonhtml
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Posted: 2nd Jun 2006 02:49
@Chris: i thought about that idea, and i might only do that for trees that are far away or something...

P.S. to everyone else: the edit buttons mysteriously stopped working, sorry for the double post

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Cash Curtis II
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Posted: 2nd Jun 2006 06:23
Quote: "250k is still alot Try 2 plains rotate side on and a tree texture with transparency on "

Be sure that you use a PNG with an alpha layer, it will look better than a solid color transparency. Probably the best thing to do would be to load up a tree in DBP against a blue backdrop and ALT-Print Screen it. With a little tweaking, you can have huge forests without many polys.

Quote: "Stop dreaming, really you should not inundate yourtself with unrealistic objectivesa. If you want to succeed with a project like this take your time and be realiastic!"

His project is far enough along that comments like this are simply not useful.



Come see the WIP!
jasonhtml
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Posted: 15th Jun 2006 05:19 Edited at: 15th Jun 2006 05:20
well, i havent made us much progress i id like lately because of finals and such. and my last day of school is tomorrow, so i should be doing more of Deathquest after that.

anyway, the progress that i HAVE made is i fixed the server bug that causes crashing and i made the map so you can see where you are



and at the top of the map is an X button so you can close it during battles and stuff so it doesnt get in the way and take up too much space

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
The crazy
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Posted: 15th Jun 2006 06:31
I haven't read everything, so sorry if it's already been said, but I'd like to be a beta tester if you need one.

Your signature has been erased by a mod because it's larger than 600x120...
jasonhtml
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Posted: 15th Jun 2006 07:21 Edited at: 22nd Jun 2006 00:05
yep, as i said earlier: free public beta comes out... sometime

/EDIT: and i just decided ill take a 2 polls:
1: Do you want to see this beta come out very soon?
A-I wish it come out tomorrow!
B-I hope it can be completed in a few weeks.
C-I just hope it comes out sometime...
D-I don't know
E-I don't care.
F-Other(Specify)

2: Do you care if i start to skip features to make the beta come out faster?(for ex. making character creation later, ect...)
A-Finish ALL basic systems before the beta comes out.
B-All I care about is seeing this thing run! I don't care if it's not complete!
C-I just want the Combat and Character Creation to be finished.
D-I don't know
E-I don't care.
F-Other(Specify)

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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The crazy
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Posted: 15th Jun 2006 07:23
awesome

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Cash Curtis II
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Posted: 15th Jun 2006 07:35
1 does not have a good answer choice.

2 - A. I think that for a multiplayer game you'll need your basic functionality in place, or you won't get much testing done.

You could release your basic systems in single player form to fine tune them for the major product. That's what I did, it worked great.


Come see the WIP!
jasonhtml
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Posted: 15th Jun 2006 16:20 Edited at: 17th Jun 2006 19:49
ya, well the multiplayer works... its just some basic stuff like combat, AI, ect. that that i need to finish

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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jasonhtml
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Posted: 18th Jun 2006 16:42
hm... after 3 days i thought more than 1 person would take the polls(shown a few posts above)

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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Syncaidius
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Posted: 18th Jun 2006 17:33
I was wondering, do you need any objects creating?
I do have some experience in creating objects, all of which have worked properly in DBC/DBP, so far.

Currently working on WORLD, a free world editor for DBP and another world building tool for the OMMORPG project!
jasonhtml
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Posted: 19th Jun 2006 02:30
no thx, i like to do the models myself or i dont feel accomplished... i like to do most things myself, even if it takes me longer. i just feel better that way

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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jasonhtml
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Posted: 21st Jun 2006 23:59 Edited at: 26th Jun 2006 03:02
new update: i added palm trees on the little island, fixed the swimming bug, started working on NPCs, and did more of the combat system(ill show a pic of the combat when i fix a few remaining bugs)




also, please answer my poll. only Cash has so far...


Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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The crazy
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Posted: 22nd Jun 2006 00:00
looking good. have a beer

jasonhtml
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Posted: 25th Jun 2006 19:20 Edited at: 26th Jun 2006 02:59
new update: combat system works for melee weapons, i fixed some bugs, and got the honey bee model to work. its animated to fly so far.

Teh epic battle:



Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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jasonhtml
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Posted: 26th Jun 2006 02:43 Edited at: 26th Jun 2006 02:59
no one posts here anymore... and still only cash has answered the poll... plz, i would like to know what you want on the beta and when you want the beta to come out...


Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
*New Website Coming Soon*
lower logic
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Posted: 26th Jun 2006 04:38 Edited at: 26th Jun 2006 04:40
In deathquest you're going to have an epic battle fighting a gigantic honey bee? Sweet! Haha, looks real good so far. I really like the chat interface and minimap in particular. The sky and trees also look good, it's just the ground that doesn't look right, maybe the texture needs to be bigger so it doesn't look as blury. For the poll, I'd like to try a beta soon, but I think before you release it, it should have animation support and textures working for other online players.
Silvester
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Posted: 26th Jun 2006 07:50
Once there was a world,in peace...UNTIL the honey bee's attacked!now your here to destroy them...Can you handle the task?or will you be destroyed by the evil Honey Bee Queen?

youll see it next week on: Stupid Comments TV.

UUUHHMM...i got to much fantasy


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
Cash Curtis II
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Posted: 26th Jun 2006 08:12
It doesn't look like you've got a detail map applied to the terrain. It also suffers because the camera is so close to the ground.


Come see the WIP!
jasonhtml
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Posted: 26th Jun 2006 08:23
Quote: "it's just the ground that doesn't look right, maybe the texture needs to be bigger so it doesn't look as blury."

Quote: "It doesn't look like you've got a detail map applied to the terrain. It also suffers because the camera is so close to the ground."


well, it does have a detail map... should i make the detail image larger or different? (im using the detail image that came with ADVT)

also, i sorta agree that the camera is a little close to the ground. i can easily change that


Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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