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FPSC Classic Product Chat / Problem Using FPSC Levels With DBPro

Author
Message
The Lone Programmer
21
Years of Service
User Offline
Joined: 29th Jan 2003
Location: California, USA
Posted: 14th May 2006 03:30
Hey,
I have used levels in DBPro before, but now for some reason it is not working out.

When I go to extract from the "level1.zip" I am missing the lightmap folder. For some reason when I compile my FPSC projects, it doesn't compile the lightmap folder.

When I load up the universe.dbo into DBPro it just loads the model. It used to load the model textured before. I am assuming the model is no longer loaded textured because it is missing that folder.

Any suggestions?

The Lone Programmer

"Is The Juice Worth The Squeeze"
-The Girl Next Door
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 14th May 2006 04:08
make sure lightmapping is on when you build the game,

and make sure your textures are all in the correct place.

The Lone Programmer
21
Years of Service
User Offline
Joined: 29th Jan 2003
Location: California, USA
Posted: 14th May 2006 23:07
Ok I got it to work, but now I have a new problem.

When I move my player around on the map I made, the whole level becomes sucked into the backdrop. I know it is normal when an object is not in range, but as soon as I step into the level, practically the whole thing becomes green with minor exceptions. It doesn't look like a distance problem.

Any help appreciated,
The Lone Programmer

"Is The Juice Worth The Squeeze"
-The Girl Next Door

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