Okay, here's my problem. I've loaded my level, then converted it to a mesh, then I convert the mesh to vertex data. Then I change it back into the object. Then I make my triangle mesh.
I have a player that is a sphere, I use ODE SET LINEAR VELOCITY to move my player. The problem is then when I walk strait against the wall. He can push through it. Is there any settings I can set for the object so that he will not go through the level if he pushes against it? I know it's possible, seeing as fpscreator uses ode for the players collision against the level.