Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Sound Radius

Author
Message
Zerk
18
Years of Service
User Offline
Joined: 13th May 2006
Location: Orbiting Jupiter
Posted: 14th May 2006 12:43
I made a fireplace and put a "smallfire" decal inside the fireplace to make it look like its lit. However, the sound of the firecrackle can be heard half way across the level which is very irritating. Is there a way to decrease the audible radius of the sound so you can only hear it when you're close to the fireplace?
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 14th May 2006 17:16
You could just get rid of the ambient sound, make a soundzone/trigger zone, then strech it too how far you want it sound, then put the sound from the fire into the soundzone/trigger zone. I think.

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
Sound card and speakers - ****
Tom0001
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 14th May 2006 20:40
JRock, Hmmm, that's a pretty good idea actually! I'll have to try this out.

Tom

Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 17th May 2006 00:19
Someone thought I had a good idea? (Gasps)
But I figured a new way so that sound is louder when your closer to the object/entity. Place a small soundzone around the object, then place more soundzones around that one, and using audacity or whatever make it (the sound) softer. There is probably a more efficent way, which I will figure out.

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD

Login to post a reply

Server time is: 2024-11-24 21:19:32
Your offset time is: 2024-11-24 21:19:32