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FPSC Classic Product Chat / how do you make an item fpsc ready ?

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jaba
18
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Joined: 30th Apr 2006
Location:
Posted: 16th May 2006 08:04
i have a bunch of medels from turbo squid and i wanted them n my program but i herd i need them to be fpsc ready ? how do i make them into an fpsc ready item ?

i checked the searc for the question but nothing turned up.
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 16th May 2006 09:52
Enitity maker is in the stickys

Theme park simulator wip boards

=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 16th May 2006 19:51
Nononono! Use ECS Pro/Lite (go pro mate).
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 16th May 2006 23:22
I agree with Chris about ECSPro but I also think you need to download the free entity maker from the FPSC downloads page (or use the above mentioned sticky to find it).It has a video tutorial that explains the process of importing entities into FPSC.
Once you watch the video you should have a pretty good understanding of how to import entities.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
jaba
18
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Joined: 30th Apr 2006
Location:
Posted: 17th May 2006 06:14
but what do the 3ds converter to x file have in common to the fpsc entity maker ?
Duke Blue Devils
18
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Joined: 11th Mar 2006
Location:
Posted: 17th May 2006 06:32
Make it easy on yourself, get EZEC!




Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 17th May 2006 06:33 Edited at: 17th May 2006 06:37
The FPSC entity creator.It is free and available on the FPSC downloads page where you found the demo.Download that and watch the video.It will explain how entites are imported into FPSC.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Bloodeath 6 6 6
19
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 17th May 2006 07:36
just do this

make the .x

make the texture a .tga

make the fpi

make a 64 x 64 or smaller tag for it in .bmp and your good to go

http://ninjasoftforum.proboards107.com

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