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FPSC Classic Models and Media / Custom Animations?

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KidDude
18
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Joined: 16th May 2006
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Posted: 16th May 2006 18:45
Hi, i'm here and i'm just wondering if it's possible to make my own custom animations in max 8?

I've tried making a normal biped animating saving it, and loading it to my biped mesh but it tends to screw up.

If theres tutorials or any help you can give me i would very apreciate it thanks guys

I'm soo dudilitious
lilgamz
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Posted: 16th May 2006 20:42
there is a tutorial on max character rigging stuck at the top of the page, with a video and everything.

It it worth watching even if you dont have max.
KidDude
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Posted: 16th May 2006 21:03
Yes thats how i learned how to rig, but i'm talking about making my own Biped animations, like the ones the game creators released?

I'm soo dudilitious
lilgamz
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Posted: 17th May 2006 07:41
I assume they made it in max. I dunno. That video makes max look pretty great.

Do you set keyframes in max?

There is a bunch of unused movements in the fpsc stock including something that looks like surfing or boarding.

I think good place to start would be to alter the stock animations first and see if it still works in the game.

What movements do you want to add?
KidDude
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Posted: 17th May 2006 11:27
Well i'm looking to add a punching one

if thats ok..

I'm soo dudilitious
Lightning Bolt Studios
FPSC Reloaded Backer
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Location: Otisville, MI
Posted: 18th May 2006 02:21 Edited at: 18th May 2006 02:26
You have to make a custom script to make your new animation work correctly in FPSC, making a custom animation won't work unless you make a script so the game engine knows how and what frames to play.
If your using a stock FPSC script for your model its probable doing all sorts of crazy things.

Good...Bad...but I'm the guy with the GUN!
Support your local Riker 9 Chapter
lilgamz
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Posted: 18th May 2006 06:58
How do you do that chupra?

How do you signify and then call the new actions?

@kiddude there is a good fighting pose in the stock animations. I was thinking about fiddleing with that to make punches/kicks.

Not only would you need a script to call it but you need a script to make it do something.

Time to check out the script forums..
Lightning Bolt Studios
FPSC Reloaded Backer
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Posted: 18th May 2006 23:56 Edited at: 19th May 2006 00:29
Well, I'm not a very good scripter, I'm a better modeler,when it comes to scripting I usually stumble my way through it by trial and error, If you want a custom script you need to know what frames your animation set start and end, and I would go over to the FPSC scripting section and ask One Post or Conjured to help you they are some of the script master on the forum, I hope this helps

Good...Bad...but I'm the guy with the GUN!
Support your local Riker 9 Chapter
uman
Retired Moderator
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Joined: 22nd Oct 2004
Location: UK
Posted: 19th May 2006 01:03
A characters Animation Set is specified in its .fpe file.

Open any characters .fpe and you will find them listed at the bottom of the script.

The default set is listed in the manual.

In theory if making you own animations attached to your character models you can have any animation positioned anywhere within its range of frames and specify them in the entities .fpe.

In any AI .fpi file you choose to attach to the character to control its AI behavior say as its main file you call the named animation set of your choice from those you have listed in your .fpe - dependant upon what you wish the character to do at any given time.

e.g. :state=1,plrdistwithin=100:settarget,animate=2,rotatetotarget,movetotarget

Where animate=2 is a walk animation by default.

How such calling of various animation sets fits in to your characters .fpi script will depend very much on the circumstances.

One or two simple calls to animation sets that provide for relatively simple AI behaviours is not all that difficult to learn to achieve. If you require a single script to contain many variations of behaviour that string themselves together so that the character responds to varying circumstances relating to its environment or the player, particularly when forcing multiple behaviours one after the other or closely together in a manner that would mirror human behaviour where we are able to carry out more than one behaviuor at any time and quickly move to others is when AI in game engines becomes much more difficult.

Advanced AI sequences are not easy to produce in any indie engine.

To create your own animations sets for characters and get them to play correctly in FPSC - can pose some problem which may take a lot of effort to find a method for achieving - different to each user depeniding upon which modelling/animation progs they have access to.

Creating the animations is one side of the story - scripting the characters to use them successfully in a professional looking manner inside your game successfully requires a different set of disciplines and just as much effort.

I am sure there may be some users for one reason or another may have an easy time of this. For the majority it will be a great deal of hard work and the results can vary depending on numerous things including FPSC scripting limitations, some inflexibilities and some issues within the engine itself.

If you have spare time available then you will certainly learn a lot from the whole experience even if the end result is not quite what you may like to achieve.

I would suggest that as I have done anyone wishing to animate and script AI for themselves - start with some simple animation and scripting. Do one or two animations at a time and then create the script to control them when applied to your characters. If you can do that then once you find your method and perfect it - you can add animations and script further behaviours.

That way you can discover whats possible and whats not and decide whether or not the effort is worth the end result.

Or

You can wait for a possibility that TGC may extend the AI to meet with your needs.

=ChrisB=
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Posted: 19th May 2006 01:08
Geek.

Google "free bhv files" and that should help a little.
KidDude
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Joined: 16th May 2006
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Posted: 19th May 2006 01:28
Cheers for the help guys

I'm soo dudilitious

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