Well Like I said I don't have DbPro, but if it can take care of those details, the above method will give you the outline that people seem to be complaining about, it's actually quite sharp without the jpeg compression
If you mess about with that method you could acheive these effects you're talking about also, you'd just have to get more detailed with your scaling. Try it with a simple set of objects, clone them all, enlarge the clone, flip it's face normals, color it how you want (or texture it for finer effects, then get down to vertex mode and adjust edges like her T-shirt "cuff" to be closer to the original "smaller object. It'd be a bastard to uvmap, but would get the results if dbpro can't do it for you. Like I said though It'll increase your polycount
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Oh I get it, you mean like in my example how there's no outline on the inside of the "D"? That's only because I didn't put it there, If I were to drag the vertices' of the cloned/flipped/scaled "D" out a bit I could make an outline there too, and of any thickness. It's not rendered cell shading by any means, but it works for real time stuff.
Maybe I'll do a quick example and post it here
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.