Well been playing with this all morning, and I cant get that damn limb texture command to return anything but 0 on pre textured models. This is in sdk AND pro. It does return the proper image id for manually textured models, but everything else is 0 (ive yet to see it return a negative number).
I also tryed using some outrageous number (like -9999) but it seems you cant use the id until its been 'initialized'. Cry
Hey lost can you post the place holder plains you use? Maybe its just the model im using, here it is... curious to see if it works for you.
*EDIT Haha! Nevermind! All this time I had been running the function with limb ZERO (its the only limb in the object, wouldnt it be limb 0?), anyway, I tryed limb ONE and I got a negative number! Looks like it might be working now...
Only thing im concerned with now is that I might eventually try and load a object AFTER the sky (on the fly). Any NEW object loaded during the main loop is going to muck everything up, because it will be given a lower image id.
Got any creative ideas for that?
All you need is zeal