OK sLooper
i have the way to export a ...... 3ds file into x files with the animation ( usign bone )
THe way is really simple. this is the way i found step by step:
first, make your model
put biped bone ( if he's a biped )
i used physique, so attach to node the mesh to the bone
i maded a simple walking animation with 10
hide your bone by the way i say befor
( now you have your animation)
export to Pandax files
make sure, mesh, material, animation, bone, geometric, mesh normal, mapping coordinate are selected in the 3ds max object.
make sure in animation :
all frame are set up to include
key option = matrix
3ds max ticks
in x files setting:
set as text
sub frame herachi
left handed axis
Include animation
type = open
pos. quality = spline pos
" all that work for me, i have my model animated in my DBP"
send feed back if it work
If Zeddex can, you can. If you have an idea, make it.