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FPSC Classic Product Chat / Menu XDream Free

Author
Message
game freak16
18
Years of Service
User Offline
Joined: 25th Jan 2006
Location:
Posted: 3rd Jun 2006 02:05
Wyatt, how is MenuXDream going?
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jun 2006 09:05
Dont hurry,look at Riker 9,it took more then 3 months and still not realy a result.

Wyatt Earp
18
Years of Service
User Offline
Joined: 4th Dec 2005
Location: Canada
Posted: 5th Jun 2006 19:42
It's undergone some testing, but with loading each level individually, it seems like the average game would be HUGE. Argh...if it does not work with compiling all the levels into one, it is almost useless.

I'm still working on it, but for commercial game release, it's not as friendly as I thought it would be.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Jun 2006 20:08
Explain... why would it be huge? Are you not keeping all the media in 1 folder and having the level.zips in a folder IN the testgame folder and delting/copying them down as level1.zip?

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 6th Jun 2006 01:26
Hope it's not vaporware.

Enjoy today as Yesterday is gone and Tomorrow may never come!
Get your talking Head.
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 6th Jun 2006 03:36
The problem, if multiple .exe's are used, is that you end up with a menu each time you load the level. That said, you could probably alter each menu to look more "Start Level"-ish, than "Start Game"-ish.

Oh, and the file size.

Merranvo shows a good idea, would that be possible?


Evil has a new name. Demo out now!

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