Heylo, I got Hexagon 2 yesterday (yey!) Well anyway, when I export a model with its textures as a .obj with the 'UV' box ticked, I load the object into Cinema 4D, and re-apply the textures, they look funky, as though the UV data have gone completely out of the window.
Here are two screenies of what I mean
Textured in H2
Textured in C4D 6
Any ideas why I get this?
thanks
PS:
The model there is Akai from Ronin, body kindly donated by Oddmind, head by Oolite and editing, texturing, bump mapping by me
Yey! I removed the sig...
A Llama called Dalai