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FPSC Classic Product Chat / Is FPSC good?

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DJCee
18
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Joined: 19th May 2006
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Posted: 19th May 2006 23:30
Hey guys Im new (obviously!) but I downloaded the demo trial thing, and the program is awesome, it has a lot of flexibility for something with such a simple interface. However, the gameplay was a little laggy and the lighting effects were a little shoddy, also there wasnt that many objects to choose from!

Is this improved (especially the lag and lighting) when you actually buy the game, coz I dont want to have to dish out 40 bucks for sumthin that slow! PLZ HELP!
K Jah
19
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Joined: 13th Jun 2005
Location: UK
Posted: 20th May 2006 00:15
The program itself is great and I would reccomend it to anyone. What are your computer specs?

Lucifer
18
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Joined: 26th Dec 2005
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Posted: 20th May 2006 00:28
Fpsc = good for beginners... not so great for those that want more power ower what they want to do...
dark basic = one word.... GREAT!!!

juice is made from oranges....

http://whatishl.ytmnd.com/ so friggin funny!
Me Self
18
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Joined: 7th Mar 2006
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Posted: 20th May 2006 01:57
Advantages
1.Easy to make
2.Multiplayer support
3.Alot of 3d objects in the full version
4.Model packs so you can have more items
5.People make models for free so you can use them
6.And theres alot of other things too

Disavatages
1.No officail save and load
2.Laggy in multiplayer
3.Alot of bugs
4.Not great AI
5.Theres alot more also
Lucifer
18
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Posted: 20th May 2006 05:04
and it isnt posible to have allies in fpsc, but, still, it is a great program for beginners that want to learn

juice is made from oranges....

http://whatishl.ytmnd.com/ so friggin funny!
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th May 2006 07:13
First of all the demo does not give you access to all of the media that comes with the full game.A lot of the lag can be countered with changes in level design and the placement of entities.
This is a "drag and drop" FPS engine and the only one that I know of.If you price FPS engines then you will see this is reasonably priced.If you want to make first person shooters and you don't want to learn how to code this is for you.
While it is true there is no save/load function there are various ways to go about getting around it.
You can make a wide variety of lighting adustments.I don't use shaders and I use static lighting and I can still get some good lighting effects.
The AI is,well,not good.You can adjust the scripts to improve on AI and there are other AI scripts available.Improving AI is an evolving process.
The fellows above make good points.What I think is that if you like the demo and you want to buy it then do so.If you don't then don't.
That is why TGC gives away the demo for free so you can try it and play with the toys and have a little fun with it.
I like FPSC and I look at most of the limitations as challenges to get around.
While I recommend it only you know if you want to buy it or not.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
dennisb
18
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Joined: 26th Apr 2006
Location: New York
Posted: 20th May 2006 12:46
The speed and lighting are the same in the demo as the full version. But don't let that stop you. You get good framerates if you are careful and creative with your levels. I had an idea I was gonna make this huge outdoor scene but that is not what fpsc is designed for. So I am breaking it down into different maps that will load consecutively. It will still be the same game I planned. Just laid out differently.

The lighting is simple but when you figure it out it is effective. I don't think you can get an engine with a very advanced lighting system for this price anywhere though. It does the job. I have seen some really nicely lit levels in fpsc. I like the simplicity though because I am not an expert lighter.

There is more media in the full version and there are many packs for sale and some for free too. And if you get milkshape or fragmotion you can convert or make many models to directx then easily convert them to an fpsc entity with the free entity maker. I am always using the entity maker.

Dennis The Frogman
[href]www.3dfrog.com[\href]
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th May 2006 13:43
i would recommend you get ECSPro if you don't have it already.While the free entity creator works and has an excellent video tutorial,
ECSPro makes importing entities much easier and it is only $5.00 US.
ECSPro has a eD view that gives you an idea of what the enity will look like before you import it and realtime positioning and scale functions,among other things.
Instead of having to rescale and reposition and retest your level over again ECSPro will save you a lot of time and aggravation.Plus it will let you import files other than just .x like .3ds files and convert them to .x for you and will convert your texture images to .tga.
It is worth the money.If you ever do any modeling ECSPro is an invaluable resource to get your models into FPSC.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
DJCee
18
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Joined: 19th May 2006
Location:
Posted: 20th May 2006 13:57
thx guys, my specs are not amazing, but they play most games. I cant play things like FarCry, coz my specs dont go that far.

So you are saying the lag is still there as much as it is in the demo.
I'm talking litereally, as soon as i noticed an enemy on screen the framerate was like 20!

Is the FRAMERATE improved slightly in the fully installed CD version, coz surely it will lighten the load for your PC having all the files installed on there instead of having to load from a half installed demo. Is FR improved or the same?

Also, when I was walking along the footstep sounds seemed to completely muck up, they seemed to be playing endlessly like machine gun fire, is this improved?

Thanks for the info so far guys!
dennisb
18
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Joined: 26th Apr 2006
Location: New York
Posted: 20th May 2006 14:40
Are you sure it is called ECSPro? I searched the forums but cant find anything about it.

Dennis The Frogman
www.3dfrog.com
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 20th May 2006 15:23
Just a small suggestion, if you want to see how good fpsc can really be, go to my website and check out the game I've created. It's the only full game ever released with FPSC and gives a good representation of what FPSC can really do, if you set your mind to it. http://www.gamefun4u.nl/page9.html

I'm not a beginner at all when it comes to game design and I completely disagree about FPSC being for beginners only.

Most of the problems you see mentioned here (slow framerates, lot's of bugs, bad AI and so on) have been addressed in my game, but to do so you need a good and thourough understanding of how FPSC works and a good knowledge of scripting.

Any sounds, footsteps, enemy behaviour and so on you don't like, you can change, even in the demo.

BUT.... you need to learn to script. FPSC scripting isn't hard to learn, yet can do some pretty advanced things. A lot of the problems that exsist with FPSC can be addressed through careful and logic level design and by learning how to script. Most people around here do not learn to script and that's why they've got a lot of problems still. If you're not prepared to learn how to script, move on and don't even consider to create games.

FPSC is one of the best engines I've seen and used and I've worked with a good number of them. FPSC is good as is and has a lot of potential, but it's up to you what you will get out of it.

When it comes to object, there isn't a 3D engine around that offers as much content as this one.

As suggested, try my game demo on the website and you'll have a good suggestion of what can be achieved with FPSC if you're willing to learn and invest time and energy into it.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 20th May 2006 16:24
FPSC lags, just as much as the demo.



FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th May 2006 19:17
For anyone looking for ECS Pro you will find it in product chat in theis thread:
"E.C.S. Professional Version 1.1 Released!"
I am going to bump it so it is near the top.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th May 2006 19:24
This is not a double post as much as agreeing with what Ben said.
FPSC has a quick learning curve to pick up and play with.You can literally make a game in minutes.The manual has a step by step guide to making your first game.
To make a truly great or even good game you still need to learn about models,texturing,scripting,etc.
While it is easy to make a game in FPSC to make something good still requires work.
I'm an adult and I use FPSC.It is not just for kids.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
mr splatface
19
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Joined: 8th Jan 2005
Location: in fpsc
Posted: 27th May 2006 20:48
i'm going to answer in the simplest way possible.

fpscreator is great!!!

there. my answer. i mean, if your willing to put time aside to learn darkbasic pro, you ccan acheive much more but for those that dont want to learn a programming language, or just want to make games fast, fpscreator is the best option, its also cheap, compared to some of the non-programming tools i've seen around.

' my cats breath smells like cats food' (ralph wiggum)
'purge your feelings' (darth vadar)
'a-ringdingding, dingadingabooowbaba a ringadingaDING,adingdingading!' (the crazy frog)
ultraplex
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 28th May 2006 13:19
YES-if you like to create SIMPLE games for yourself and share with ya mates..
NO-if u think u can create 'the game of year' and expect to make loads of money with it......

Never eat yellow snow
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 28th May 2006 13:27
Iam moving on to better tools, because I hate FPSC now.



ultraplex
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Location: cyberspace
Posted: 29th May 2006 00:33
i dont blame u higgins

Never eat yellow snow
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 29th May 2006 02:38 Edited at: 29th May 2006 03:00
Quote: "Is FPSC good?"

No, it's the best.
This is the best engine for non-programmers around in my opinion.
Then, when you consider the low price.. how can it not be great?


Quote: "...go to my website and check out the game I've created. It's the only full game ever released with FPSC ...."

the only...?
I disagree.
That statement is totally dependent on Ben's definition of a "full game".

I have a "full game" made with FPSC, and it has been around for quite a while.
It has every level that it was designed to have, therefore it is a full game.

But, if you want to think you are the only person with an FPSC game release, then go right ahead thinking it.
More power to you.


Quote: "I'm not a beginner at all when it comes to game design and I completely disagree about FPSC being for beginners only."

I agree.
FPSC is great fun for anyone.




Quote: "Just a small suggestion, if you want to see how good fpsc can really be, go to ..."

... the FPSC Showcase Forum.


Don't forget to visit Conjured Entertainment
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 29th May 2006 03:02 Edited at: 29th May 2006 03:11
Quote: "Iam moving on to better tools, because I hate FPSC now"


ive heard alot of people say stuff like that on forums for many products, no offense to you in particular, but nobody ever tries to push these things to the limits, they'd rather give up and be dependant. Although FPSC is limited (as is everything) it is completely customizable, the problem is, nobody takes dedicated time to customize it. with a little scripting and faking your way around obstacles, you can create things beyond expectations.

just remember this, if you have the will and potential to customize all the aspects of FPSC, the games you create WILL go far, some of the best games in the showcase forum, dont even posess good graphics, just ORIGINALITY.

-Jon


RedCore // www.redcore.uni.cc
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 29th May 2006 03:18
Hey Fletcher,
Is that banner of yours a dead link?
I can't seem to get it to work.


Don't forget to visit Conjured Entertainment
Me Self
18
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Joined: 7th Mar 2006
Location:
Posted: 29th May 2006 03:33
Quote: "Iam moving on to better tools, because I hate FPSC now."

Then what tool will you be using (besides db and dbpro).

Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 29th May 2006 04:17
Quote: "Hey Fletcher,
Is that banner of yours a dead link?
I can't seem to get it to work.
"


yes, my website is down at the moment, are you interested in CorePak?

as a side note, i would like to post a bit of encouragement to this guy, FPSC is NOT bad, you can do alot with it when you get your own custom media and scripts in, 2 games inspired me to make a medieval melee adventure, with my own custom media



you can acheive alot with this engine, TGC handled the programming, it is up to us to make the graphics, this is something which we should respect, it is very hard to program the engines running these games

-Jon


RedCore // www.redcore.uni.cc
Don Watermeleon
18
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Joined: 20th May 2006
Location: Pensacola
Posted: 29th May 2006 20:32
Is the FPS good? The FPS is not good. It's great.

Likely one of the most power FPS creation software on the market, and one with a vast flexibility and awesome graphics, I'd recommend FPS to anyone. However, when you ask this question on the company's Forum, I don't think anyone will post anything negative about the product.

I like Yellow.
Razorback
18
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Joined: 27th May 2006
Location: Canada
Posted: 30th May 2006 06:11
I bought Fps Creator back in November. I hated it the first week,
but I love it now. It's a great product.

Photoshop is my friend.

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