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FPSC Classic Models and Media / CorePak Vol. 2 - - Famas F1 Weapon Preview

Author
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Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 21st May 2006 20:32 Edited at: 21st May 2006 20:33
that jackhammer? that was a failure, i mucked it up, hence one of the reasons it is free

i'll take that challenge crow might be a bit hard getting into FPSC, and keeping a good polycount, if i cant, i'll just make the high poly model

-Jon


RedCore // www.redcore.uni.cc
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 22nd May 2006 17:49
bump


Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd May 2006 17:52
lol, thanks evil star, i was just about to search for this thread

-Jon


RedCore // www.redcore.uni.cc
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 22nd May 2006 18:08
Hey jon, what happened to that mecha you made before?

Any chance you'll get it into FPSC? I think Mechs could be really cool.

"Guns for show, knives for a pro."
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd May 2006 18:41
that mech had thousands and thousands of polys, it was made out of boredom, and no concern for the amount of polygons

but i will be making an FPSC ready one soon, aniamtions will be hard, so im not sure...

-Jon


RedCore // www.redcore.uni.cc
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 22nd May 2006 19:33
Hey Jon, whats your meathod for wrapping hands around guns?
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd May 2006 19:37
make a flat out arm, and rig it with bones, edit the envelopes to contain the vertices for each section, then you can easily rotate them into place

-Jon


RedCore // www.redcore.uni.cc
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 22nd May 2006 19:47
Ahh ok. I've been using the edit mesh/poly modifiers .
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd May 2006 19:49
lol, thats kind of a waste of time

-Jon


RedCore // www.redcore.uni.cc
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 22nd May 2006 19:58
*sticks two fingers in mouth* throw up*
Lol.
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd May 2006 22:26
though i think its going to be pretty hard animating, each frame, having to rotate each finger

but thats animation for you

-Jon


RedCore // www.redcore.uni.cc
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 23rd May 2006 18:47
good luck!


Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 23rd May 2006 22:16
thanks, though MAX should speed things up for me, especially with the automatic tweening between set keyframes

-Jon


RedCore // www.redcore.uni.cc

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