Well.. I think that if there is thread up nothing gets really lost and you may avoid to get 100 emails with the same request,also posting here would prevent people with the same problem to bother emailing..and all have an exhaustive list of what may not work..
MY Bug/Wish list(after patch 4):
- attack.x (the tank model of the tank demo) and other DB1 models stay invisible
either fix or let us know what exact format an X model must have to work
with patch 4 (or what modelers/converters work for sure)
- terrain commands (possibility to scale,set polygon detail and texture mapping
- fix ghost matrix problems (the parts of the objects sunk in the matrix
disappear) and possibly make possible to tweak transparency
- can we get the same sound engine of DB classic? none of my 3D sounds work
anymore
- collision tags: set object collision tag (object,tag,mode)
set collisions tag1,tag2
so that when any tag1 object collides with any tag2 object it reacts
according to mode (i.e. sliding, stop, etc..)
- fix transparency flaws: texture shows an odd blue corona around the contour
with odd see-through effect
Cheers
Chaintech-ApolloVIA MB,Athlon 1700xp,win98SE,DX 8.1,256 ram,GeForce2mx400-64mb,SB Audigy, MB drivers: Via 4-in-1, Geforce drivers

etonator 3.1