Play Anim V0.00 - Frame Picker & Simple Animation creation
Here's the first screen of a new tool. As you can see it's hacked together from the frame work of the shape editor. Play Anim's purpose is to help you pick frames and create animation sequences. That's about it. Currently all you can do it load the animation image i and pick a frame. but it's a start.
Play Anim V0.01
Here's the current state of the animation editor. ATM, all you can do is load a sheet, grab the frames from it. To grab you select an area with the mouse and hit "A" to add the frame. To optimize a selection you hit "O".
Optimize finds the smallest bounding box of the current selection (the frame). The purpose of this should be obvious. Drawing Less pixels is faster, as drawing clear pixels costs. While on the subject, it's sometimes better to split images into two (or more) frames. To reduce not only the surface area (number of pixels), but the amount of memory the image uses. One example that comes to mind could be a T shaped Tree image perhaps.
Play Anim V0.02
Still tweaking the sprite sheet/frame picking tools. Added a Grid mode which lets you position a grid over the sheet, which can then be cut out as frames. Once their frames you can delete any extras you may not need, or optimize frame for the least amount of pixels.
Play Anim V0.04
Here's the current state of PlayAnim tool. As you see, this edition now supports associated collision shapes (those exported from PlayShape). So if you load a sprite sheet that has a shape file, the shape will be automatically imported.
Then when your selecting frames from the sheet, any verts that fall inside your frames selection area, will be cut into a new shape for this frame. Thus simplifying the process enormously. Too easy