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FPSC Classic Models and Media / Help with textures.

Author
Message
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 20th May 2006 19:25
Ok, I know that the effects available in FPSC such as bump mapping are related to the suffix at the end of the textures name. Can someone tell me what each ending means?
i.e.
what is the difference between.
Gun_D
Gun_D2
Gun_I
Gun_N
Gu_S

is _I illumination and _N normals?
Help please!! I want my custom textures bumpmapped and I know it has something to do with this!!

"Guns for show, knives for a pro."
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 20th May 2006 22:20
again... help. Fletcher or keith maybe?
\

"Guns for show, knives for a pro."

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