Quote: "i like the logo on the pistol. and nice job texturing on both models."
Thanks, its my site logo. I'm trying to make some continuaity between models.
Quote: "How do you make the texture wrap perfectly? And what do you mean your not good at texturing?"
Unwrapping the models actually is one of the longer processes of making the guns. I'm modeling these in 3ds max, and I add an unrwap UVW modifier to the object, and then basically I flatten map the gun (an algorithm 3ds max uses to flatten all the polygons of an object into a picture), and spend a day or two editing the uvw map so that all the faces are in a logical location. Once I have all of the faces in a logical place, I use a free plugin called Textporter which turns the flat uvw map into a colored image:
So basically I move all the faces one by one until they meet my criteria, then export them to a colored image. Once you know where all the polygons are, it's easy to place textures exactly over them. Then I open that image in Photoshop and start placing actual textures over the polygons. I have dual screens on my computer, so I have Photoshop open in one window, and 3ds max open in the other. Basically I edit the texture, save it, 3ds max updates the model with the new texture, and I see if I like it. I do that a few hundred times with every change I make until I like it, then I'm done and sleep for a few hours.