Hi guys.
Ok , so at the top of the code i have this :
load object "models\dwarf1.x", 256
and then inside a function i have this :
clone object spawnworker,256
Now, this produces a clone of the object, but it is completely unskinned for some reason.
When i put inside the function load object "models\dwarf1.x", 256 it produces a proper version of the object fully skinned , but then it is very slow and messy code as it must then reload a 1.2 mb model file which slows the game down a lot for about 1 second. So i am trying to use the clone function - could you guys please help me find out why it produces an unskinned version and how to solve it!
NO KEYBOARD DETECED - PRESS F11 TO CONTINUE - FOOKED BIOS