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FPSC Classic Product Chat / Best glitch EVER!

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Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 21st May 2006 16:33 Edited at: 21st May 2006 16:35
Crate flying -
to execute this manoeuvre, create a room as high as the editor will allow then, in the room place a crate with weight 1 and friction 0, now test the game! Push the crate into a corner and jump on top of it (make sure that it's still in the corner) look down at it and right click, if done correctly the player shall "fly" upwards, ENJOY!

p.s I will upload a video to filfront when it's working again.


FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 21st May 2006 16:51
Nifty!

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 21st May 2006 17:50
its not a bug, its the reaction of the supposed and uber limited "ragdolls" in the engine

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st May 2006 18:04
Very interesting. I never could get what you said to work (when I tried to get on the box, it would vibrate like crazy, then take off) but it did produce some interesting effects. If we could get physics in multiplayer, you could make an ice hockey game no problem.

I wonder what else you could apply this to?

Crazy Grandpa
Talairina
18
Years of Service
User Offline
Joined: 9th Jan 2006
Location: United Kingdom
Posted: 21st May 2006 18:06
It's a physic's reaction and it also happen's in many other game's including Half Life 2 with the Source Engine. It's a nifty little 'bug' and can cause some great fun with messing around with it but it won't really effect your game much.

Tal

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