no Higgins its in game. notice that there is no anti-aliasing, which by default, i always render in
Quote: "- How could you do this breathtaking light conditions?"
really, alot of it is just textures which i have edited and brushed over with the dodge tool in photoshop
Quote: "Is every tree a seperate entity?"
yes, i tested some trees posted a while back ingame, i just place them into the terrain.
Quote: "- Are these reflections and the transparency of the water surface in the texture or in the lightmaps? "
alot is in the texture, as i stated above, the transparency of the water is a .tga when you get up close, you can notice the transparency, far away, it blends to a solid texture for some reason...
Quote: "But this image looks like it came from a next-gen console!
"
not really, it isnt that brilliant, i use displacment maps on large planes in 3ds max, giving me the ability to create terrain from heightmaps, as an editable mesh, i then use a large texture to go over the terrain
-Jon
RedCore // www.redcore.uni.cc