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Newcomers DBPro Corner / Problem with illeagal image number

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Mr X
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Posted: 22nd May 2006 17:15
Hi all.

I got a problem with my game. When I try to create an sprite of one of the images, the compiler complain over that the image number is illeagal. The image number is 501, so it shouldnt be any problem as I see it. But still it complains. What am I doing wrong?

The code that set the values of the variables the images is stored in:

The function that create the image of the weapon:

The functions that make the sprite:
Mr X
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Posted: 24th May 2006 13:45
Ok, here is the entire source code (didnt want to post it before since its very long; 885 lines). Do you see whats wrong?

Jerok
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Posted: 28th May 2006 06:31
in the functions that make the sprite what is the variable w because unless it is constanted as somthing w=0 inside those functions making it so you are using an array 1,0 in which the array would = 0 and you would have an illegal image number
Mr X
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Posted: 28th May 2006 20:55
Well, I did change the function from this
to this
. But it didnt work . Then I tried something else, but still it didnt work (I added this:
in the code at the top). Any other ideas?
Mr X
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Posted: 31st May 2006 14:47
No ideas? Not a single one?
Slayer93
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Posted: 2nd Jun 2006 01:14
Instead of using fixed hard coded values you should create a function that will get a free image for you. Then you can save it in that array to hold the value. This will help a lot and It would be something like this.



NARUTO IS THE NINJA.....not really
[url=http://forum.openmmo.co.uk/index.php?topic=328.0]
WIP...4 Elements
Nul error
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Posted: 2nd Jun 2006 12:26
Just dont use that function within another function, I found it eats up memory like mad.
Mr X
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Posted: 2nd Jun 2006 17:43
Slayer93, sorry, but I dont understand what you mean. Can you explain more closely I would be vary gratefull.

Thanks for the warning Nul error. Ill keep that in mind.
Nul error
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Posted: 2nd Jun 2006 17:52
Your welcome, I noticed it since I was using ric's text over sprite function and relized my memory counter was dropping over time.
Slayer93
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Posted: 3rd Jun 2006 00:50
What the function does is get the next free image to use.

so in this part



you can change it to this



it won't interfere with any other images unless you make the next image the same as this one so use this for every image you make storing it in arrays for later use. Hope thats clear enough

NARUTO IS THE NINJA.....not really
[url=http://forum.openmmo.co.uk/index.php?topic=328.0]
WIP...4 Elements
Mr X
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Location: Universe, milkyway, sol-system, Earth...
Posted: 3rd Jun 2006 18:44
Thanks. It wont crash now at last, but the ripper has no image sp nothing happens (which is a progress in my eyes, so this is how I look now: ). Ill try to fix it myself first.

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