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FPSC Classic Models and Media / Adaptive crosshairs in a model - simply an idea

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HartGames
19
Years of Service
User Offline
Joined: 17th Nov 2005
Location: UK
Posted: 22nd May 2006 18:49
Ok i just thought of this right now. Well you know that in FPSC all the crosshairs are static, so you can't do ones like the ones from CoD or CSS. But i think you can.

You create a model and inside the model you create the crosshair. For examples Four Polygons a little bit away from the barrel of the gun. Now in the run and fire animations or wotever animations you simply animate the four polygons how you want.

I might give this a go at some point but i'd just like to hear what you guys think of the idea.
matttess
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 22nd May 2006 18:56
hmm...maybe ...could be possible,try it and find out lol.i just hope the crosshairs are in the correct place.....

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freakshow
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 23rd May 2006 01:15
wouldn't that get annoying?
i mean, if someone were to use that in a multiplayer game wouldn't the other ppl see it???
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 23rd May 2006 01:43 Edited at: 23rd May 2006 01:44
Yes, if the VWep included the crosshair polys, otherwise, no. Why you would want adaptive crosshairs is beyond me, of course I rarely play PC games...



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