Quote: "bond, when you model something like this in 3ds, do you select make as editable polygon or mesh?
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Always editable poly for me, I find the tools for the editable poly to be FAR more useful and faster than editable mesh.
Quote: "the only part that a bullet can collide with on my characters is the stomach/pelvis have you had this trouble before?"
Sorry Jon, I've not seen this before. As a test, I just exported my new "girl in skirt" model and shot her in the head, feet, hands, etc. She took damage everywhere. Not to beat a dead horse, but do you have the characters scale correct before rigging? And do you apply a "Reset X-Form" before rigging also? I've noticed that if you try and scale the character's size in the FPE file, rather than get it right while modelling, that it can screw things up - such as the size of the weapon that the character is holding.