alright. Im working on an irrlicht dll wrapper, but i've come across a problem. I know,this is noobish, but anyways, in irrlicht the cameras are in scene nodes,and you can give them ids. But, my question is how to give them ids. I tried this:
export int CreateCamera(char camid)
{
camid = pSmgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
}
edit:
nevermind. I know how to get a camera. But is the char camid right?
and also, in the code now im using :
ICameraSceneNode* camid;
camid = pSmgr->addCameraSceneNode(...);
return camid;
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