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3 Dimensional Chat / anim8or

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tom47
18
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Joined: 26th May 2006
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Posted: 26th May 2006 12:31
hey can you use objects made from anim8or, im new.
thanks.

tom
Pincho Paxton
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Posted: 26th May 2006 16:52
You can use objects made in Anim8or that are stationary, or that you can animate manually inside DB, like a car spinning its wheels, or a windmill, easy to animate.

You can also render the models in Anim8or to make them 2D, and you can texture plains with the 2D images to make 3D flat models. They could be used for Tekken type games with a fighting character always from the side, or Doom type games with cleaver use of angles, or Sim City, or Theme Park, with 4 angles of rotation. The Sims 1 was even 2D rendered.

Sven B
19
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Joined: 5th Jan 2005
Location: Belgium
Posted: 26th May 2006 18:19
in the menu:
object > export
Use 3D Studio (*.3ds) as the exported file type.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Pincho Paxton
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Posted: 26th May 2006 19:04
Yeah, and you should UV map them as well, probably use Lithunwrap.

sub zero
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Posted: 27th May 2006 13:54 Edited at: 27th May 2006 14:20
yeah I have been asking that question

Team mega basic / Team member/ 3d modeler/
G Man
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Posted: 28th May 2006 07:30
If you are going to UV your models in LithUnwrap, export them from Anim8or in .OBJ format instead of .3DS format. I've had nothing but bad luck with .3DS files... Mainly stemming from the fact that the .3DS file format does not allow vertices to be part of more than one face. The .OBJ format does not suffer from this limitation.

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
Pincho Paxton
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Posted: 28th May 2006 16:28
Quote: "If you are going to UV your models in LithUnwrap, export them from Anim8or in .OBJ format instead of .3DS format. I've had nothing but bad luck with .3DS files... Mainly stemming from the fact that the .3DS file format does not allow vertices to be part of more than one face. The .OBJ format does not suffer from this limitation."


Obj is easier to texture, because the UV map looks cleaner without the triangulation, but 3DS works fine as well.

Medieval Coder
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Posted: 4th Jun 2006 01:14 Edited at: 4th Jun 2006 01:24
So you cant use the animation you made in DBP on the 3d model? If not what would you suggest to get to animate a 3d object? (For more complex movements, such as walking or running)

Edit: Im a noob ignore me, i should just use blender....
Pincho Paxton
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Posted: 4th Jun 2006 01:26
Quote: "So you cant use the animation you made in DBP on the 3d model? If not what would you suggest to get to animate a 3d object? (For more complex movements, such as walking or running)"


You can't use the animation you made in Anim8or in DBP you mean. Except 2D animations. Character FX should be good.

Medieval Coder
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Posted: 4th Jun 2006 01:36
Ahh thanks, Character FX is just what I was looking for....eheh should have looked in the stickies....

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