Quote: "What might be the problem is the very way FPSC works. Each piece of level is a piece of level that needs joined to another piece, a window for example cuts a hole in a piece of level. This is done using CSG, which even on a fast PC is gonna be slow when your doing that lots of time. The more windows, doors, etc etc that you have, the more cutting has to be done, and everytime the level is getting bigger and bigger, and slower and more complex."
I am almost completly certain that the model is pre-rendered durring creation. (At least it looks right) Now I have heard several people say that FPSC makes a mess of some of the more complex Modeling Terms but that is all that is apearantly wrong with it.
What I do know is that all media is either refrenced or loaded into memory (depending on what the load image, load music, load sound commands do). I also know that FPSC places each wall texture, and this is normal for an engine, I think. So unless it is just having trouble somewhere between loading media, loading arrays and pharsing scripts... the load times are much worse then anticipated.
Possibly the Sync 30 executed before all media is loaded, forcing your computer to load at a slower rate? (I am not certain if that is only frame sync or also data sync)
Finally, there is the question of what FPSC does durring loading... what I mean is when do objects get textured, or rooms... amoung other calculations that I am forgetting...
Personally, another issue which, although minor, will increase load times by 30 seconds max, is the fact that scripts have to be pharsed in. I find it infinitly helpful when fixing a single script to edit that and run a exe outside of fpsc, but that shouldn't be the same if you are distributing the game... save them as an array, encrypt it for those who want it (personally, they are just a few lines of code, but okay) and then remove 200 lines of code dealing with script reading.
We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.