We have already made Server and Client Versions. Tested them both and they work great(although previous tests have been "stress" tests..lol). Multiplayer works, tested it out on serveral different windows versions, different pc configs(on DIFF comps). I'm finishing up the GUI at the moment, and we are working on making real-time 3d world from the 2d multiplayer world map. Also, we are finishing up the inventory engine(which is going fantastic!) and sorting out the battle engine coding details, which is going great aswell.
We have ran serveral developer tests along with some private beta testing. Works great for the testers, and they seemed happy.
Demo version that I will release will be exciting to see how much the DB community and other communities, that play the game, like it.
As far as publishing goes...I'm pretty knowledgeable and familiar with the publishing environment and how publishings are accomplished, set, and signed.
That said, I'm not trying to rush into game publishing for the multiplayer version(that is made in DBP), let alone having publishing(MP version) in our future planning.
The Single Player version(Shadows Gate: Place of Seclusion) is the only game I am going to try to get fully published by another company(pref. EA or Sierra). That game I will be developing after the Shadows Gate: Multiplayer picks up and after I take a little break to sit back, relax and focus on making that game better with constant updates. I will develope Shadows Gate: Place of Seclusion in C++ and by then I will have almost completed getting my bach. degree in computer science.
Thanks for the comments and interest in Shadows Gate: Multiplayer! Keep the comments coming and as always I will post my thoughts and answers.
Jordan "Element" Parsons
Co-Owner, GP Interactive | Owner, Shadows Gate