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FPSC Classic Product Chat / Smoke grenade?

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Duke Blue Devils
18
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Joined: 11th Mar 2006
Location:
Posted: 27th May 2006 02:21
Is it possible to modify the effect of the grenade to produce smoke (ex. fog) instead of explode?


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SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 27th May 2006 02:26
You cant saddly, FPSC does not have a particle system.



Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th May 2006 02:28 Edited at: 27th May 2006 02:29
probbably not a lasting fog, but mabe if you assighn it a different partcle number it may be heading in the right direction.
EDIT- I mean animated texture...not particle

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Me Self
18
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Joined: 7th Mar 2006
Location:
Posted: 27th May 2006 02:40
also the problem is how the enimie is going to see you , thell just run right through it and start shooting .

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 27th May 2006 16:38
If you make smoke grenades,make MP alow Grenades.

brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 31st May 2006 22:10
But how will you spawn a smoke decal when the granade explodes?
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st May 2006 22:14
THATS what we need to have with FPI-Scripting...

but there aint a "RunDecal" function as what ive seen.

brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 31st May 2006 22:19
Well, there is but it only seems to work on enemies.

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