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Newcomers DBPro Corner / Space invader help

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Ant
19
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Joined: 27th Nov 2004
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Posted: 27th May 2006 16:24
Hi guys I need your help once again!!!

I'm trying to make my first game,(not Space Invaders again)

I can't seem to get the aliens to move down the page, in the way that they should, now I'm getting a bit confused, and I'm not really familiar with all the sprite commands.

Can anyone maybe give me some pointers ? Also what's the best way to create various levels, within a function maybe using case-endcase?

Hope someone can help, Cheers !!!!

ThinkDigital
19
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Joined: 18th Aug 2005
Location: A galaxy far, far away...
Posted: 27th May 2006 19:46
You want them to all move down as a block?
3Nigma
18
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Joined: 23rd Apr 2006
Location: RoManiA
Posted: 28th May 2006 00:30 Edited at: 28th May 2006 00:31
ok dude...i've worked at something like this a while ago! look at my project...maybeyou can find something usefull although it's a little messy if you have any questions...post them ...

Knowledge belongs to the world...but not this time

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Ant
19
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Posted: 28th May 2006 12:02
Thanks for your advice, I have tried to move the aliens down in a block but for some strange reason sprite/box 14 seems to move out of sync, can anyway explain to me why ? or maybe just my dodgy coding lol



Cant get the attachment uploader to work, is it working properly ?
ThinkDigital
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Location: A galaxy far, far away...
Posted: 28th May 2006 23:48
Don't use the file uploader, use the browse box.
IanM
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Location: In my moon base
Posted: 29th May 2006 00:42
It looks like your problem may be because you are moving your sprites as you test for hitting the screen edge - this means that you are changing direction midway through moving your sprites, which will put them out of sync.

I've got some code I've just updated that you can look at or use if you wish - it just moves the invaders left/right, and down when they hit the screen sides. Press and release the spacebar to speed up the movement, although normally you'd do this when the number i=of invaders dropped below certain levels. Just make sure that the speed is doubled each time, not added to.



For free Plug-ins and source code http://www.matrix1.demon.co.uk
Ant
19
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Joined: 27th Nov 2004
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Posted: 29th May 2006 23:25
Hey thanks for the advice Ian, I will have to take a look at your code in greater depth, cause I don't understand any of it ! lol

That's the beauty of programming, just when you think your getting somewhere, you have to learn something new. Don't you just love it !

Anyway I'll do my best to try and learn what you have suggested.

I still can't seem to upload my original winrar folder, to share with you guys, it's only about 8.5mb, but the uploader will just not accept it, I don't know if anyone else is having trouble, maybe you could try on this thread.
IanM
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22
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Posted: 30th May 2006 01:50
It's not just you - for some reason I can't get anything above 500MB to upload here either.

For free Plug-ins and source code http://www.matrix1.demon.co.uk
Renegade Andy
20
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Location: Scotland
Posted: 30th May 2006 14:15
lol, i think uploading anything over 500 meg would be difficult for any server to keep track of mate!

NO KEYBOARD DETECED - PRESS F11 TO CONTINUE - FOOKED BIOS
smallg
Valued Member
18
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Joined: 8th Dec 2005
Location: steam
Posted: 30th May 2006 23:42
i got my sprites to move down like so.....



note: well almost, i used variables and so it's much easier to keep track off etc but that's the basic idea there.

life's one big game
spec= 2.6ghz, 1gb ram, 512mb gpu, directx 9.0c, dbpro and classic
IanM
Retired Moderator
22
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Posted: 31st May 2006 22:40
Uh, I meant KB

For free Plug-ins and source code http://www.matrix1.demon.co.uk
Chris Franklin
19
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Location: UK
Posted: 31st May 2006 23:21
lol yea i tryed to upload 7mb and got a cgi error

ThinkDigital
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Joined: 18th Aug 2005
Location: A galaxy far, far away...
Posted: 5th Jun 2006 06:01
lol, I thought he was joking. The limit's 50 megs.

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