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Dark GDK / Keyframes question

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Lord of the Games
19
Years of Service
User Offline
Joined: 27th May 2005
Location: Netherlands
Posted: 28th May 2006 18:02
Since their are some problems with playing animations from objects, is their a simple way to make the SDK stop playing or start playing at a certain keyframe. I have no idea how many frames there are since its not the created one. I have set the speed to 20000 to get it to work.

I used 3dsMax and Panda.

If someone knows...

DarkGameSDK
trying to understand DX...
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 29th May 2006 00:08
You can set the start and end frames in the following overloaded functions



My W.I.P project

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