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FPSC Classic Models and Media / DSD Game System FPSC ready

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KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 03:37
Hello This is my first ... well of anything for fpsc so its going to look...well ok...

I have made models before with MAYA 6.5 and 7.0 but noone hardly supports maya so i switched to 3dsmax

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KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 03:38
Its only the box but the system is on the way. (so are more screenies)
jaba
18
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Joined: 30th Apr 2006
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Posted: 29th May 2006 03:44
looks good, but why dont they support maya, thats what ? a 600 dollor program ?

DID YOU KNOW ? THAT THE BINARY LANGUAGE 01000110010100000101001101000011011100100110010101100001011101000110111101110010 STANDS FOR FPSCREATOR ?

soapyfish
21
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 29th May 2006 04:02


<º))))><.·´¯`·.Here's to the crazy ones¸.·´¯`·.¸><((((º>
KIWIDOGGIE
18
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Posted: 29th May 2006 04:12
...Uhhhh no its more like a 6000.99 or higher program
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 29th May 2006 04:12
Yea thats what I thought soap man! And, erm, Maya aint $600, its more like $6000 for the lite (or whatever they call it) version.
KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 04:12
Im working on it as i type this
KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 04:13
I can post a screenie of wip
KIWIDOGGIE
18
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Joined: 23rd Apr 2006
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Posted: 29th May 2006 04:20
Well here u go

Check out my website at www.allenthinks.com
it may be hosting fpsc files in the future

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KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 04:40 Edited at: 29th May 2006 05:09
Hey I need Help I finished the box and its up here but the system has 3 .bmp files for the system ...so how to i make them 1 .tga or.bmp file

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TeMpLaR1
19
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Joined: 28th Sep 2005
Location: Australia
Posted: 29th May 2006 04:41
whats a DSD ?

KIWIDOGGIE
18
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Posted: 29th May 2006 04:43
pic 3

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KIWIDOGGIE
18
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Joined: 23rd Apr 2006
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Posted: 29th May 2006 04:50
Uhhhhhh. A Video Game system I guess. Umm I was going to use psp but then noone could use it in their public games. Oh by the way you can use it anywhere.

Expct books, games, cd, tv's, and more from me.(no real animation... cruddy animation)
jaba
18
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Posted: 29th May 2006 04:56
dayum maya is 6000

DID YOU KNOW ? THAT THE BINARY LANGUAGE 01000110010100000101001101000011011100100110010101100001011101000110111101110010 STANDS FOR FPSCREATOR ?

KIWIDOGGIE
18
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Location: Lost in BF2
Posted: 29th May 2006 05:04
Im now making a cd and case for the system

(srrry no pic yet)
KIWIDOGGIE
18
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Posted: 29th May 2006 05:10 Edited at: 29th May 2006 05:18
heres the case

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KIWIDOGGIE
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Posted: 29th May 2006 05:19
its late and im sleepy so some of the file might not be there
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 29th May 2006 08:24
Dude, to get one texture, instead of three ..
you need to select each individual piece and sort it out in the UV texture editor. (look under window tab i think)

then once you've positioned all the pieces, create a PSD texture (use the rendering menu, and choose create PSD texture), open the PSD texture in photoshop and create the texture, then save as a TGA.

use the Direct X SDK to export the object as a .x file, then put the two together with an FPI and use!!!

"Guns for show, knives for a pro."
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 29th May 2006 08:36
Quote: "then put the two together with an FPI and use!!!"


small correction:

then put the two together with an FPE and use!!!

KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 13:42
in 3ds max.... well i told you that im a newbie to 3dsmax 7/8
i always did maya
KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 29th May 2006 13:51
Free candy pack fpsc ready

it includes hershey, dots, twizler(sux)
just drag folder into USER

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KIWIDOGGIE
18
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 1st Jun 2006 02:37
I will continue working on this but it will be a day or 2.

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