Using trigonometry gives you more freedom
make matrix 1, 1000, 1000, 20, 20
Position Matrix 1, -500, 0, -500
make object cube 1, 10
Position Object 1, 0, 5, 0
sync on
do
ox# = object position x(1)
oy# = object position y(1)
oz# = object position z(1)
REM BELOW VALUES EFFECT YOUR ROTATION PLAY WITH THEM
dist# = 100
height# = 20
spd# = 0.1
cay# = wrapvalue(cay# + spd#)
camX# = x# + sin(cay#) * dist#
camY# = y# + height#
camZ# = z# + cos(cay#) * dist#
position camera camX#, camY#, camZ#
point camera ox#, oy#, oz#
sync
loop
Too Sexy