Ok, a few things I'd like to ask about in patch four.
-Rendering objects (specifically textured plains) is fine, nice an fast, etc. However, if I make a total of 6 objects transparent (so the transparent colour, 255,0,255 isn't showing) the frame rate drops by two thirds. WTF???
-Ghosted objects: Is it just my computer, or does patch four treat ghosted
objects as being a additive? It is not only transparent, but it brightens the colors you can see through it... hard to say but that's not what ghosting is supposed to look like.
-The rendering order has been changed... in patch three when I set an object to have no Z-Depth, the order in which it drew those objects was dictated by the order in which I declared them. Now it seems to be random...
Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors