Expansion packs:Unknown
Next update:Unknown
I thought of turning this into a red dwarf joke but since not many people remember it well enough to get the joke I´ll refrain myself.
Lee said he would start work after hs holiday and after the DarkPhysics dll has been released. Unfortunatly the Dark Physics dll has been delayed untill the third week in June so this will have a nock on affect for the DGDK.
The expansion packs will depend on demand. In other words if enough people buy the DGDK when they update it, then they will see if it´s viable passing the expansion packs over.
The main show stoppers are the shader bugs. Basicly every shader crashes any program. Also the colission is reported to be dodgy. I suggest using a physics SDK for collision anyway though. It´s alot of fun!
As far as examples go you have a few games made with open source. One made by Walaber which demonstates how to get the Newton SDK working with the DGDK. Mike also showed how to get the DGDK working with the MFC(sp?) I think.
If I remember rightly Sparky said he might port his colision dll over to the DGDK when the patch comes out.
Need path finding in your games? Have a look at the tutorials on www.telefonica.net/web2/paskyprog/.