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FPSC Classic Models and Media / Too many poly's?

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ReNZor
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: (BE)
Posted: 29th May 2006 19:48
Yuw, just asking to ppl who made models for fpsc

Does my model have to many poly's or not? And what do you think of it..

I know, there are no boobs, feet and head yet

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SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 29th May 2006 20:24
Looks fine, fpsc models are around 2500 polygons.



ReNZor
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: (BE)
Posted: 29th May 2006 20:55
okay thanks
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 29th May 2006 23:04
i found out aroun 40k polygons fpsc tends, to, well shut down
lol
i mean 40k per model hehe

http://ninjasoftforum.proboards107.com
Essal
18
Years of Service
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 30th May 2006 19:31
great model,

BTW if you use Cinema 4D for your models, the texture screws up pretty bad when you get it in-game

Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC
ReNZor
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: (BE)
Posted: 31st May 2006 15:26
What do you mean with bad? Stretching textures?
Normally, you can solve that with cubic texturing.

I use it all the time with the Unreal engine (yeah i know FPSC engine isn't Unreal engine )

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