Quote: "Do you add mesh smooth with 0 iterations?"
as mark said, never use meshsmooth, its simply a waste of polygons, however if you are going to do any smoothing, apply the "smooth" modifier, which only smooths the normals instead of the actual model, so your character doesnt look all "polygonal"
mark and higgins, i noticed something with your head models, the line across the face under the nose, surely that isnt part of human anatomy? the cheek line, or bevel, goes almost diagnol from the points on the nose, down beside the mouth
but that might just be me
-Jon
alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm