Quote: "Nice On that wireframe, there is some very strange edges in the shoulder deltoid area, I would think that would be very hard to rig so that it deforms correctly. Any problems?
"
yes, ive found that quite frustrating, to get the hands lined up, the upper arm bone covers the top of the arm, so i must stretch it to a large portion to cover the rest of the bottom arm, its getting some quite annoying results.
the wireframe kinda does look a bit iffy in places, i used a deformation brush over parts of the body, which i will need to touch up by hand and relax the vertices...
Quote: "Looks Deeply Impressive
The monk would look truly Evil, with red Eyes"
thanks, i think its face is evil enough, and rather messy, as you will see if you put it next to a normal face, but thanks for the suggestion, i want to just make the face more shadowed by the hood, makes it more mysterious, maybe covering the eyes...
Quote: "I LOVE TES IV Oblivion"
yes, it is a truly amazing game, where the use of shaders has been pretty much assigned to every object made, lol, especially bump maps and specular, i love how detailed the weapons are, when you see the shaders
i havtn played very much of the game, i just like the city, staying in inns, coming out at night, picklocking shops and stealing everything, its kinda sad how i actually lack the real adventure and move on to the petty yet fun side parts of the game
i hope to be a part of something like Oblivion later on in life, i know im still young, and have alot to educate myself in, but that game has truly inspired me in the field of computer arts
Quote: "Really impressive work! I hope I can texture that good.
"
thanks, i have still alot to leanr in texturing, most of which i do is setting up base textures for parts of the body using filters in photoshop and simply dodge and burn, with the occasional switch of brushes, image imports and what not
Quote: "Good stuff"
thanks
-Jon
alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm