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FPSC Classic Product Chat / Loading times

Author
Message
traynor
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Skelmersdale, UK
Posted: 31st May 2006 23:12
Ok, ive created a game which is 5 levels long. I decided to build and test it. So after building it I load it up and click start game and notice the very slow loading time. Is this because the level has lots of entities?

Anyway, is there anyway to make it faster?

thanks
Visual Dave
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 1st Jun 2006 04:15
Hey Traynor,

Cut levels down to a minimum meaning...

Size, entities and items count. Alot of lighting effects increases load time as well.

Also during gameplay, try to keep a roof on your rooms. Exterior sky viewing strains the processing time.

Just a few hints from my experiences.

Create On!

"The Honor is to Serve" - Lt. Worf
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 1st Jun 2006 11:15 Edited at: 1st Jun 2006 11:16
I've learned that FPSC has a small workspace for a reason- it just can't handle a large level framerate and loading time wise. I've played plenty of five level games from this forum that while waiting for a level to load I've had time to go to the bathroom , wash my hands, fix a sandwich, eat it, crack a brew, drink 3/4 of it, then start playing the next level. It works if you have other things to do, but noone really want to wait that long for loading times. Here are some suggestions for cutting down load times.
1.only use 1/4 of the workspace provided; 1/3 if yu must.
2. divide your large level into sections that you no longer need to return to. This way your load times are cut down drasticly.

I made a level thatalmost filled the area-my god its load time was atrocious. I then didvided it up into 3 sections and the load times are extremely quick. This is just my opinion but I'de rather deal with multiple short load times than huge load times with framerate lagging levels. I find in order to do anything in this engine you must build the game around its strengths and weaknesses.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.

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